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1-10 of 10 >INVENTORY - Paul O'Brian writes about interactive fiction So now that I've railed on the game for being unoriginal and unpolished, let me take a moment to point out something I really liked about it. Early on in the action, you acquire a sort of "sidekick" NPC, who follows you through most of the story, and who himself becomes the crux of an optional puzzle... [H]e and the PC really function as a team in several instances. I'm writing a series of games that ostensibly feature a PC/NPC team, but thus far I've copped into having the PC do most of the work while the NPC has some excuse for being out of the action. I thought The Temple was an excellent example of how to really create interdependent action between a PC and an NPC, and it got me excited about the challenge of doing so in my next game. For that alone, it repaid the time I gave to it.
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1 people found the following review helpful:
![]() by cgasquid (west of house)
a small number of locations, many of them containing nothing but scenery and background. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
![]() by MathBrush This is the kind of game that I enjoy much more than most people would, as I am a big fan of Lovecraftian horror and of atmospheric puzzlefests. Was this review helpful to you? Yes No Remove vote | Add a comment
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