| Average Rating: Number of Reviews Written by IFDB Members: 3 |
You play as an unidentified person journeying with a man called Charles, in a nightmarish world of strange eclectic gods. A very linear game, with intended routes and such in order. I like that there’s hints, great system.
It's very Lovecraftian- got the normal things, cults, screaming eldritch demons, alchemy, so definitely fits there.
Overall, very short, but it’s fantastic. You can die, but it’s polite. Great introduction and commands. Could do with a little more context and variety, parsers are good. Another thing it could use is more worldbuilding. The atmosphere wasn’t tense at all (apart from That One Part), but still made sense.
Because of the length, I’ll be rating it a 3.5, because it’s… Y’know. It could’ve been expanded on, and for a hook, it’s not great. Writing ran a little weak at times, but still, pretty good!
a small number of locations, many of them containing nothing but scenery and background.
an NPC who follows you around and can be asked about things, and whose presence is necessary in certain situations.
a small number of objects to be collected to solve a handful of puzzles.
The Temple is very consistent with commercial IF in the late 1980s. it's a short game, with a couple of "read the author's mind" moments (it would never have occurred to me that (Spoiler - click to show)the translated book changes the descriptions of other items when carried, instead of it being an object i could CONSULT or READ) and lucky coincidences, but nothing truly awful. the prose is better than average, and i got at least moderately attached to the NPC by the end of the game.
a good way to spend a couple of hours. with a little polish it would be a classic short game.
This is the kind of game that I enjoy much more than most people would, as I am a big fan of Lovecraftian horror and of atmospheric puzzlefests.
This mid-length game has a bit of a bottleneck opening, followed by a non-linear map area. It's more of an old-school feel, with some actions that are not really fair but not too bad. Two or three of the puzzles are solved by returning to an old area.
You have a recurring nightmare, and this time you can't get out. You explore an abandoned city that is a mix of R'lyeh and of the fortress in Enchanter by Infocom. Ancient writing, mystical texts, haunting memories from a half-forgotten past, violent cultists, gibbering horrors, this hits up a lot of the best parts of Lovecraft.
The NPCs are a bit weak, as you can't talk about much.
- Karl Ove Hufthammer (Bergen, Norway), January 14, 2009 (last edited on January 15, 2009)
- Quintin Stone (NC), October 23, 2007
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