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Reviews and Ratings
1-9 of 9
- Mr. Patient (Saint Paul, Minn.), February 6, 2016
3 of 3 people found the following review helpful:A Lovecraftian puzzlefest of medium length. Explore alien city, February 3, 2016
This is the kind of game that I enjoy much more than most people would, as I am a big fan of Lovecraftian horror and of atmospheric puzzlefests.
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- liz73 (Cornwall, New York), August 23, 2012
- Grey (Italy), December 25, 2009
- Karl Ove Hufthammer (Bergen, Norway), January 15, 2009
So now that I've railed on the game for being unoriginal and unpolished, let me take a moment to point out something I really liked about it. Early on in the action, you acquire a sort of "sidekick" NPC, who follows you through most of the story, and who himself becomes the crux of an optional puzzle... [H]e and the PC really function as a team in several instances. I'm writing a series of games that ostensibly feature a PC/NPC team, but thus far I've copped into having the PC do most of the work while the NPC has some excuse for being out of the action. I thought The Temple was an excellent example of how to really create interdependent action between a PC and an NPC, and it got me excited about the challenge of doing so in my next game. For that alone, it repaid the time I gave to it.
- jfpbookworm (Hamburg, New York), February 25, 2008
- Stephen Bond (Leuven, Belgium), October 26, 2007
- Quintin Stone (NC), October 23, 2007