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About the StoryThe conceit of this game is that your cousin has written a very buggy IF game that you are determined to play through to the end. Can you take advantage of the bugs in the game to get around the other bugs that are blocking your progress? Game Details
Language: English (en)
Current Version: 1.2 License: Freeware Development System: Alan 2 Baf's Guide ID: 1369 IFID: ALAN-0C1A741316C68C98DCBFE686F0F83761 TUID: kozmwlhgd6icof6x |
A clever and silly thinking-outside-the-box piece in the tradition of A New Day and Cheater. Your cousin has written a terrible text adventure in a generic fantasy setting, riddled with bugs which make it impossible to progress by normal means. Can you finish the game by abnormal means? Short, linear, very forgiving. Contains gentle hints.
-- Carl Muckenhoupt
SPAG
Some of the bugs strain credulity a bit -- it's not clear what sort of coding error would make an object both out of reach and takeable. Likewise, it sometimes seems like every single object that should be takeable isn't and every one that shouldn't be is, suggesting that the "cousin" simply doesn't understand the word "static" (or an Alan equivalent) -- but on the whole it's a plausible buggy game.
The joke, I suppose, is that the buggy game is more interesting than the non-buggy one would have been; the puzzles that you would have solved are bog-standard, whereas the buggy version at least requires some thinking outside the box.
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Brass Lantern
In the first few moves I found this very frustrating. After all, I hate bug-ridden games but once I caught on to the twisted way of thinking required, I found that "Bugged" was a funny and enjoyable game.
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| Average Rating: ![]() Number of Reviews: 1 Write a review |
I absolutely loved this game -- both the premise and the execution. Of course, I have a twisted sense of humor, so that probably helps. It deliberately makes fun of itself, and showcases common pitfalls of making IF games (including making objects takeable that shouldn't be, ambiguous verbs, making you use objects in ways that they're not intended, etc.) Of course, it takes some of these to absurd levels, but that's really just part of the fun.
I hate to admit, but I had to check out the walkthrough a time or two, just because I couldn't quite figure out the "wrong" way to accomplish the task at hand. It's a quick game and certainly worth playing again, if for no other reason than to see what other crazy responses it'll give you that you may have missed the first time around.
If you're looking for a lighthearted but slightly twisted game to break up the monotony, this one's certainly for you.
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Mise-en-abîme by Sobol
Mise-en-abîme is a technique of having a play within a play, a painting within a painting, etc. Let's list those interactive stories where the characters play interactive stories.