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The Grove of Magic is nearby. Try to find it and save the unicorn.
Made for the Text Adventure Literacy Jam.
9th place - Text Adventure Literacy Jam
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
This was part of the Text Adventure Literacy Jam. It starts off in a creepy, horror-type room, then moves into more fantasy or abstraction.
Each room has generally forgiving puzzles, and overall I generally enjoyed the atmosphere. However, there was no real connection between anything, and there were a few odd bugs (for instance, a door in one room affected passage between two other rooms in what seems like a buggy way).
I don't think a game has to have a coherent narrative to be fun, and a game doesn't have to have clever puzzles to be fun, but I feel like this game could use something more than it has now before it is entirely enjoyable.
In the very first location, the word "wooden" is highlighted in red. Normally you would highlight interactable nouns, not adjectives, so I was already off-kilter. Heading down into some tunnels below the shack, the word "hole" is in blue and "smelly mud" is in red. This time, you can interact with the mud, so that confirms the "wooden" highlight is a bug? The game is very inconsistent throughout in its use of red and blue highlights, which is a big problem for a game with such a thin implementation. It needs a ton of additional verb-synonyms and noun-synonyms to be implemented before it's even close to playable: even then, there is zero story to speak of, and the graphics are straight-up bad: why is a mole drawn as a stick-man?