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About the Story
It's your time to make a statement. Make sure your nerves don't fail before your heart does.
|Average Rating: |
Number of Reviews: 3
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I hadn't played a one-move game before I played I'm Having a Heart Attack and it turned out to be an excellent introduction to this mini-genre. The game puts you in the shoes of an actor starring in some kind of pro-health commercial, one in which your character might be about to have a heart attack in the wake of a poorly lived life. The director's nearby, the camera's rolling and there are a few domestic props and food items within reach. With your single move, you determine how the scene will be performed. The viability of any one performance is determined by the director, whose enthusiastic interpretations of your actions are highly amusing. Each viable performance scores you another point out of a possible 41, plus there are an unknown number of bonus points up for grabs for trying out more meta or 'guess the verb' type actions. The scene loops, which makes a lot of sense in the context, giving you the opportunity to stumble around the set, fiddling with the props in a creative manner and trying on gratuitous emotions as the director eggs you on.
The game is addictive and progress tends to come in waves. One successful action will often cause a rash of similar actions to pop into your head. The director's feedback is also helpful. The more of it that you read, the more you may connect with the game's mindset and work out what other angles might lead to performances. I scored more than half the available known points plus a bunch of unknown points in my first session with the game, and I intend to revisit it to try to find more.
In this game, you are part of an anti-smoking ad, and you are supposed to die dramatically. But you keep getting distracted by everything around you.
I enjoyed the variety of deaths and non-deaths, as well as having a main antagonist whom you have a sort of relationship with, rather than a romantic interest.
Surprisingly believable! It's a cliched scenario, but the game knows and plays on this. Not only are your actions far-ranging but the reactions of your director make him an unexpectedly deft NPC. Minor touches of weirdness (the "Reefer Madness" reference warranted a chuckle) add to matters.
Here's the list of actions.
(Spoiler - click to show)Before looking at the list below, try looking at the director's notepad. It'll have a suggested move on it, which may help you find more. You can look at what you've done so far with SCORE.
Be aware that repeating some commands will have amusing results, so it's worth trying things multiple times.
(Spoiler - click to show)
--open window, wait, ask for a hint, call 911
--look at the camera, examine the magnet, read the magazine, examine backpack
--request the score, tell a joke, undo, swear
--make a body noise, examine the boom mike, grab chest, live
--open the fridge, any unparseable command, jump, restart
--examine the brochure, quit, eat apple, coughing
--go in any direction, cry, sleep, lick the ashtray
--think, pray, sing, eat chocolate
--eat the paper, phone LifeCall, wake up, take or drink the beer
--smoke, say XYZZY, examine your wallet, take the gum
--press enter (as in, literally press the enter key on your keyboard, with no text. Heh.)
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This is version 9 of this page, edited by Zape on 4 May 2021 at 10:01pm. - View Update History - Edit This Page - Add a News Item