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About the StoryA Scots fantasia about anxiety Game Details
Language: English, Scots (en, sco)
First Publication Date: October 1, 2014 Current Version: 2 License: Commercial Development System: Twine Forgiveness Rating: Merciful IFID: Unknown TUID: j8dfkrype8wk70k |
15th Place - 20th Annual Interactive Fiction Competition (2014)
| Average Rating: ![]() Number of Reviews: 3 Write a review |
My first encounter with 'Raik' was during its exhibition at the National Library of Scotland a few years back, where it was made openly available to the public in a historic setting in Edinburgh. Although I hesitate to display bias, in this rich and culturally relevant atmosphere 'Raik' was a solid five out of five for me. However, as I spend some time with it alone in my flat (which is normally how I encounter IF), my critical opinion wanes slightly, but my love of the story does not.
'Raik' switches as deftly between Scots and English as it does between its two contrasting/complementary plotlines, both of which are freely navigable by the reader. When reading the segments of the text in Scots, the main character navigates the challenges of modern living and a debilitating anxiety disorder, and when the text switches to English the narrative adopts a distinctly fantastical tone that would be at home among the work of Robert Jordan or Patrick Rothfuss. This constant movement between worlds and languages is pleasant, and creates a sort of meaningful dissonance. My advice to any readers unfamiliar with Scots would be to actually sound out each word aloud as you read. Scots is a phonetic dialect that can be bewildering on a page or a screen, so vocalising the text helps.
My only real criticism of ‘Raik’ is that it isn’t as interactive as it could be, and it never really feels as though the reader is surrounded by infinite textual possibilities. Harry Giles uses twine and hypertext with some skill, but does nothing to push the genre and assert the interactivity of the plot. The story is very short, which is a downside for me as well.
This game is unusual in that is written in the Scots dialect, which is quite different from American English, my native language. However, the author has provided in game translations, and it's not too hard to see the meaning in Scots even without translation.
The game has two parts, a Scots part about a modern day person who is trying to resist a panic attafck, and a standard English part about a person on a Celtic quest for a magic staff.
The game was not too long, but the combination lock required some research and there are opportunities for losing in the middle. There is also a maze.
Overall, I liked this game, but the Celtic part seemed just added in; I wished it was integrated more fully. I did not play the commercial version, which may have resolved this issue, being twice as long.
Interesting premise, but I found the Scottish dialect difficult to understand in places and for some reason I had to keep asking the game to switch back to the Anglified translation text between many screens. Sometimes this wouldn't seem to work (I'm not sure if this was intentional or not) and continue to show me the untranslated text, so I'd have to guess at what the half understood text wanted me to do.
First Times, by Hero Robb Average member rating: ![]() This is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west), and read. Oh, and I composed... |
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This isn't the safest neighborhood. A young woman was abducted near here only recently. But as a city sanitarian you are obligated to complete your annual inspection of the local dive. [blurb from IF Comp 2008]
Remedial Witchcraft, by dgtziea Average member rating: ![]() Lina is a first year student studying magic. Lina isn't doing very well at her classes. Lina is apprenticing for the Witch of Howling Woods because no one else would take her. Tonight, Lina has messed up (she contends some blame should... |
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