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"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear." [--blurb from The Z-Files Catalogue]
v.13: 25-Mar-2025 14:51 -
OtisTDog
(Current Version)
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v.12: 05-Feb-2024 13:48 - Cerfeuil Changed download links | |
v.11: 17-Sep-2022 10:50 - autumnc Changed external review links | |
v.10: 13-Apr-2021 01:14 - Zape Changed download links | |
v.9: 20-Mar-2013 10:35 - Edward Lacey Changed external review links | |
v.8: 14-Jun-2009 04:20 - Dave Chapeskie Changed publication date, forgiveness | |
v.7: 13-Jun-2009 01:24 - Emily Boegheim Changed external review links | |
v.6: 13-Jun-2009 01:23 - Emily Boegheim Changed external review links | |
v.5: 25-Jul-2008 17:17 - Emily Short Changed external review links | |
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v.4: 10-Jul-2008 16:40 - Emily Short Changed external review links |
v.3: 05-Apr-2008 20:32 - mrsambarlow Changed cover art, author, external review links | |
v.2: 01-Mar-2008 05:52 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
Reviews from Trotting Krips
"Yes, this is experimental IF. I cringe at the very thought, normally. Aisle, however, is far and away the most effective, enjoyable experimental IF game I've come across. It's flawlessly implemented, wonderfully written, and intensely evocative. It is a very moving experience, and should stick with you long after you leave your interpreter."
See the full review
Play This Thing!
Aisle is a one-turn game. Play a turn, and the game ends.
Restart. Try something else. The game ends again.
This isn't a case where working out just the right single move will win, either. (For that, try Andrew Pontious' brilliant but difficult Rematch.) No, Aisle is partly about exploration -- an astonishing number of commands are implemented, ranging well outside the usual set of interactive fiction commands -- and partly about assembling the story that you're interested in.
See the full review