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Aisle

by Sam Barlow

About the Story

"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear." [--blurb from The Z-Files Catalogue]

Page Update History

v.13: 25-Mar-2025 14:51 - OtisTDog (Current Version) - Edit Page - Normal View
Changed external review links
v.12: 05-Feb-2024 13:48 - Cerfeuil
Changed download links
v.11: 17-Sep-2022 10:50 - autumnc
Changed external review links
v.10: 13-Apr-2021 01:14 - Zape
Changed download links
v.9: 20-Mar-2013 10:35 - Edward Lacey
Changed external review links
v.8: 14-Jun-2009 04:20 - Dave Chapeskie
Changed publication date, forgiveness
v.7: 13-Jun-2009 01:24 - Emily Boegheim
Changed external review links
v.6: 13-Jun-2009 01:23 - Emily Boegheim
Changed external review links
v.5: 25-Jul-2008 17:17 - Emily Short
Changed external review links
v.4: 10-Jul-2008 16:40 - Emily Short
Changed external review links
v.3: 05-Apr-2008 20:32 - mrsambarlow
Changed cover art, author, external review links
  v.2: 01-Mar-2008 05:52 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:48 - IFDB
Created page

Game Details