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About the Story
You begin in the broom closet of a pub (as dictated by the game jam rules) and from here you find your away around in standard text adventure format.
7th Place - PunyJam #1
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Number of Reviews: 3
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The titular Arthur is none other than Arthur Dent, complete with gown and analgesic pills, in what seems to be a pastiche of Hitchhiker's Guide to the Galaxy. Does a good job of emulating the light, breezy writing style of the Adams/Meretzky game, despite the implementation being very bare-bones. I struggled to solve many of the puzzles presented here, as there too few clues to help you. I gave up at 90/200 points, stymied by an impossible light source puzzle, an impassable doctor's office door, and an uncrackable safe.
This game has you exploring an abandoned town after exiting the broom closet of a pub.
Most locations are described in little detail. Puzzles are fairly dependent on searching, but past that the puzzles involve some tricky wordplay/intelligence test-style thinking.
The game has some good moments but overall felt a bit frustrating. It was not polished, but was fairly descriptive. The interactivity didn't work well for me, and I don't intend on playing it again. However, some parts were satisfying to figure out/complete.
Arthur's Day Out isn't the first game to give a tip of the cap to Hitch-Hiker's Guide to the Galaxy. It's got a bit more humor than average, which is nice, because sometimes it makes a few beginner mistakes. Mistakes worth fixing in a post-comp touch-up, for sure.
You play as Arthur, and quickly you find a dressing gown with analgesic. There's a computer password to unlock, a safe to open and a weird cave at the end. None of the puzzles are too hard, but you do have to remember to (Spoiler - click to show)search instead of look and also TAKE items that appear. That's a bit of busy work, but fortunately the game is only 15 rooms. It still feels a bit sparse for all that, but it's small enough I could keep the map in my head.
It's possible to short-circuit a lot of the puzzles with saving and restoring in the final room, and on replay, you can probably ignore the notes that give you clues. And if the puzzles are a bit random, they require no great unfair leaps. And the homages to H2G2 are nice.
The puzzles are the sort where you saw exactly what people meant to do once they're solved, but on the other hand, there's still a bit of needless fighting with the parser. While it placed 7th of 8 in PunyJam 1, it doesn't really feel like a bottom-feeder. That probably speaks to some talent on the developer's part as well as perhaps the PunyInform community (especially on discord) helping each other out. to do their best.