Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
This is a multiple-choice game that exists on the SCP-Wiki, a site dedicated to creative 'containment procedures' for fictional anomalies.
|Average Rating: |
Number of Reviews: 2
Write a review
[Time to completion: 10-15 minutes]
An SCP - standing either for “Secure, Contain, Protect” or “Secure Containment Procedures“, depending on who you ask - is also a weird phenomenon or creature; an aberration. Known only by a number, SCPs are governed and classified by a generically-named Foundation which is as much bureaucracy and
The majority of the SCP wiki is much as you might expect from an encyclopaedia.
SCP-3939 - the game - follows a familiar choose-your-own-adventure style, making the stakes clear straight away. The wiki’s structure is part of the story, too, since the encyclopaedia entry appears above the game text. The more you find out about the SCP, the longer the article becomes.
What makes this more interesting is the interaction between the story and the game. Not to spoil anything, but the crux of the story hinges on the very self-aware SCP. Good fun, especially if you’re already a fan of the SCP wiki.
This game is short but satisfies all of my requirements for 5 stars:
Polish: This game has a custom format with well-designed buttons and overall CSS and layout.
Descriptiveness: There are several characters who are described in exquisite detail (or not, with good reason), and the location and item descriptions were evocative.
Emotional Impact: I could really identify with the researcher and the anomaly. The final description complemented the main narrative in an excellent way.
Interactivity: This game allows quite a few paths, but is self-deprecative. It says: (Spoiler - click to show)This may be a multiple-choice story, but there's no multiple endings. If you pick the wrong options, the story has to pretty much drag you to me so we can have this little chat. You see, fundamentally, this just isn't a good multiple choice story. That's not what it is. It was never supposed to be that. A good multiple choice story has decisions, it has character development, it's got different pathways to get to different goals and most importantly it's got replayability. There just has to be at least one ending where you die. It's a game, and there's a different way to play every time. This is not a game. These are special containment procedures. And these procedures make a very bad game, but they do a very good job of containing me.
Coincidentally, I disagree with the game's self-identification as a bad game and with its overall design philosophy. The material in the spoiler is only one way of doing things.
Replay: I enjoyed this both times I replayed it.
|Undercover Agent, by Naomi Laeuchli|
Average member rating: (2 ratings)
Think fast and lie faster! When you go undercover to retrieve a deadly new bio-weapon, can you pull off the mission and escape with your life? Undercover Agent is an interactive novel by Naomi Laeuchli. It's entirely text-based--135,000...
|Invisible Parties, by Sam Kabo Ashwell (as Psychopup)|
Average member rating: (19 ratings)
You are a walker of the ways between the worlds. It is not an arrangement conducive to straightforward relationships. The Three Rebeccas have created a tangle, a temporary artifice woven from parts of many worlds, in order to hold a...
|The Waiting Room, by Billy Krolick|
Average member rating: (9 ratings)
A haunted nursing home. A mysterious past. And life-or-death choices that actually matter. Can you solve the mystery of Back Hall before it's too late?