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REALLY, IF / REALLY, ALWAYS

by Dawn Sueoka profile

2018

Web Site

(based on 4 ratings)
2 reviews

About the Story

An experiment in human-mediated computer-computer interaction.


Game Details


Awards

Entrant, Back Garden - Spring Thing 2018

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
A textual equivalent of the uncanny valley, April 17, 2018
by verityvirtue (London)
Related reviews: phlegmatic

This game is described as an exercise in human-mediated computer-computer interaction - based on a chat programme meant to simulate a psychotherapist.

It’s… strange. This game has the disjointed feel of a b minus seven work. Common phrases twisted into unfamiliar shapes give the narrative not much more than a direction, but not any material details. This is the uncanny valley of natural language, and Really If, Really Always delights in it.

Of all the works focusing on singularity - this is one of the most polished… and I wonder what all these works say about our vision of artificial intelligence.

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1 of 1 people found the following review helpful:
An interesting experiment with human-guided AI interaction, April 21, 2018
by MathBrush
Related reviews: less than 15 minutes

This is an interesting game. It's a conversation between ELIZA and some human-mediated input that is taken from a collection of computer-generated speech.

The conversations at first are pure nonsense, but later evolve into partial nonsense, with recurring themes of frustration, curiosity, and romance.

There are sexual references in one portion. The overall feel is one of experimental poetry, very appropriate for the Spring Thing competition.

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This is version 2 of this page, edited by Dawn Sueoka on 20 June 2018 at 1:54am. - View Update History - Edit This Page - Add a News Item - Delete This Page