REALLY, IF / REALLY, ALWAYS

by Dawn Sueoka profile

2018

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2 of 2 people found the following review helpful:
A textual equivalent of the uncanny valley, April 17, 2018
by verityvirtue (London)
Related reviews: phlegmatic

This game is described as an exercise in human-mediated computer-computer interaction - based on a chat programme meant to simulate a psychotherapist.

It’s… strange. This game has the disjointed feel of a b minus seven work. Common phrases twisted into unfamiliar shapes give the narrative not much more than a direction, but not any material details. This is the uncanny valley of natural language, and Really If, Really Always delights in it.

Of all the works focusing on singularity - this is one of the most polished… and I wonder what all these works say about our vision of artificial intelligence.