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Speculative Fiction

by Diane Christoforo profile and Thomas Mack profile

Fantasy / Puzzle / Humor
2012

(based on 12 ratings)
3 reviews

About the Story

A puzzle game about committing acts of financial skulduggery and exploiting ridiculous magical items. This game is the complete version of the one that appeared in IntroComp 2011, where it won second place.


Game Details

Language: English (en)
First Publication Date: June 30, 2012
Current Version: 2
License: Freeware
Development System: Inform 6
Forgiveness Rating: Tough
IFID: ZCODE-1-110630-90E8
TUID: hq39kkky5ydqie

Awards

Nominee, Best Individual NPC; Nominee, Best Implementation - 2012 XYZZY Awards


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Editorial Reviews

Sparkly IF Reviews
The game is gleeful about the amoral nature of its protagonist, and resoundingly silly. My favorite solutions involved elaborate ways of deceiving other characters, from playing on momentary inattention to setting up the NPCs for complex misapprehensions: the puzzle designs use the NPCs in ways that go well beyond executing standard fetch-quests or dispatching hostile guards.
-- Emily Short
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5 star:
(3)
4 star:
(2)
3 star:
(7)
2 star:
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Average Rating:
Number of Reviews: 3
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15 of 15 people found the following review helpful:
Fraud for fun and profit, July 14, 2012
by Mr. Patient (Saint Paul, Minn.)

Speculative Fiction is an extremely sharp, witty game. I'm glad the authors completed it, after placing second in 2011's IntroComp.

At its core, the game is just a straightforward puzzler, but it handles the player/PC/parser divide in very entertaining fashion. You are a wizard whose mind is trapped in the body of his familiar: W.D., an uncompromisingly gluttonous raven who's not entirely thrilled to be sharing his body. You command W.D., and he describes the world and performs actions in a more-or-less ravenly way; the parser's voice is (almost) entirely his. In that sense, the game's structure bears a small resemblance to Suspended, I suppose. However, unlike the robots, W.D. has his own will, and can thwart you from time to time. He's also hilarious from start to finish.

Your wizard has recently looted the kingdom's treasury and replaced the gold therein with an illusion. Acting through W.D., you must find a way to replace all the stolen money before the treasurer gets hold of the king and you are executed. Replacing the money involves committing many more crimes. Some of these are sly, subtle jabs at recent financial industry malfeasance, like one involving a robo-signer. Others are a bit blunter and crueler.

W.D. is the game's great creation. Calling him a wisecracking bird would reduce him to an animated Disney sidekick; he's much better than that. It's tempting to list out dozens of great lines, but I'll restrict myself to just a couple:

>x signature
A poorly-executed forgery of the treasurer's signature. I suspect his name is not actually "The Treasurer." I also suspect he knows how to spell "treasurer." I wish your Spelling Wasp had caught on, boss. That one should have made us millionaires. Anaphylactic shock is a small price to pay for proper spelling.

>x beggar
He's got no eyeballs. Man, that's the best part of the human.


Even if you solve none of the puzzles, you should have a pretty good time just reading W.D.'s descriptions (as well as an excellent fake-terrible disambiguation message in the Stock Market).

The game is structured so that it's possible to get a decent ending by solving only the easier puzzles. The more puzzles you can solve, the better an ending you can open up. This would seem to make it newbie-friendly, except that the puzzles do become very challenging, verging on underclued, including one I didn't even realize was a puzzle until I read ABOUT HINT (which does not actually dispense hints, but simply lists the primary tasks).

The implementation is decent with a few hiccups. The authors have replaced most of the default responses with W.D.-appropriate ones, and they're terrific. However, there are occasional missing line breaks, a repeated word or two, some unimplemented objects, and a couple of bugs (one of which which allowed me to short-circuit the game's cleverest puzzle, albeit in amusing fashion).

But frankly, it doesn't matter. W.D. is so ingenious that you should play Speculative Fiction just for the writing.

Note: this review is based on older version of the game.

2 of 2 people found the following review helpful:
A fleshed-out introcomp game with magic system and odd pc, February 4, 2016

In this game, you play a wizard commanding a crow familiar. It is one of many long games set in a Zork/Enchanter-like world with light-hearted but increasingly difficult puzzles (such as Frobozz Magic Support, Augmented Fourth and Risorgimento Represso). In these games, I usually start out delighted, and solve some puzzles, then slowly get weary of it and give up, turning to the walkthrough and enjoying the ride. I think that one reason they lack the magic of Zork or Enchanter is that those old games had a real sense of decay and loss around them, and of personal growth. It's like the difference between milk chocolate and semi-sweet chocolate: a little bitterness goes a long way.

Anyways, this game is great for having its own magic system, for for allowing you to beat the game with only having solved 4 out of the big puzzles, and for making the first four easy. I smiled at the first bank puzzle. The last 3 puzzles and the endgame involve the old standbys of alchemy and complicated machinery that you have to experiment with.

Overall, this game is better-written and more funny than Frobozz magic support, and its two-tiered puzzle structure makes it more accessible and likely to be beaten than most such games, so I think this will be my go-to game to suggest to people in this sub-genre.


1 of 1 people found the following review helpful:
Full of personality, so-so puzzles, January 12, 2023
by Lance Cirone (Backwater, Vermont)

Speculative Fiction's voice and narration are full of personality. Everything is written from the perspective of wizard-turned-bird W.D., whether he's reflecting upon his past failed inventions or trying to cheat his way into wealth. The NPCs and characters around the world are interesting, and I had so much fun on my initial run through the world just to see what there was.

Eventually, it came down to the part where I had to start puzzle-solving, and this is where the game started to grate on me. There's very few clues, and while I was able to solve two or three on my own, I spent a lot of time struggling with ones that I didn't have the necessary materials for. I think I had a bug with the (Spoiler - click to show)cabinet puzzle, and the blind man's puzzle wouldn't accept some of the other solutions I thought were sensible. Other stuff, like the (Spoiler - click to show)stock market and fishing chalk circle, are practically begging for you to look at the walkthrough.

I'd recommend giving this game a quick look to appreciate the unique style, but don't be afraid to look for hints if you're intent on solving it.


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Polls

The following polls include votes for Speculative Fiction:

Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...

PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...

Non-human Perspectives by Rhetta_Lynnea
I'm looking for IF narrated by aliens, animals, anything.

See all polls with votes for this game




This is version 11 of this page, edited by Zape on 15 April 2021 at 8:00am. - View Update History - Edit This Page - Add a News Item