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About the Story
You wake up. Alone, in a dark room. Alone? No, there is someone talking to you through a console. Will you respond?
You wake up disoriented, unsure of where you are. There is a screen telling you a story, but you aren't sure if you can trust it. It's time to ask some questions. A Small Talk At The Back Of Beyond is an experimental adventure game from ScriptWelder that has you trying to get information from a source not too eager to give anything away. The interface of A Small Talk is text-based, and you communicate by inputting questions and statements to get responses. On the right, though, is a view of the room you are in, and your observations will be key to coaxing the answers of your situation out.
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The AI system informs you that you are in a shelter after a nuclear war destroyed most of the earth. You have lost your memory (as usual); there’s not much place else to go, so there’s just one thing to do: converse.
This short game has just one major twist which can only be reached by asking one specific question, which, as far as I could tell, was unconnected to anything the NPC had said or which was in the scene. However, this is not to say that I didn't enjoy the game, especially the melancholy ending.
The author used the graphics effectively to build up the atmosphere: the tiny pause in responding to a certain question and only being able to observe a small part of the room you are in gives the game an edge of dread. Some further explanation of events mentioned or background information would have been useful to add depth to the PC, but otherwise, really, it's a good game.
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