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For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Adventure_Time.zblorb
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Adventure Time

by Derek O'Neill

Adventure, Fantasy
2010

Web Site

(based on 2 ratings)
3 member reviews

About the Story

You are lost and you forget who exactly you are. Find the jerks responsible!


Game Details

Language: English (en)
Current Version: 2
License: Free
Development System: Inform 7
IFID: CB083654-029A-4D18-A596-3D3D3356F213
TUID: he63bp96bhhya24g

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Number of Reviews: 3
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5 of 7 people found the following review helpful:
Disasterpiece, July 4, 2011
by AmberShards (The Gothic South)

You know you're in for rough waters when the very first screen of a game drops the f-bomb on you. As you might expect, things don't get better. All the usual grammatical sins abound: misuse of ellipses, forgotten hyphens, missing apostrophes, you name it -- it's here. And what's up with the weird listing of scenery objects like doors and such as if they were moveable objects?

The paper-thin plot trundles along, stopping only long enough to diss the elderly. (Spoiler - click to show)(Try examining the table in the cabin.) The game, as its name might suggest, consists of objects and areas lifted from other games: the grate from Adventure and the cabin-cum kitchen from Zork. Adventure Time also features an annoying maze through rooms that differ only in their names (as if we needed another annoying maze), a very shortly-timed lantern, and no way to proceed past a certain point. (Spoiler - click to show)Once you use the well, there is no way to get back underground, and no way past the castle. I agree with the other reviewer -- Adventure Time isn't finished, but even if it was, it's not worth playing. AT is a ripoff of better games, pastiched together with stock locations without any sense of atmosphere, plot, or theme.


3 of 4 people found the following review helpful:
Broken, July 1, 2011
by Joel Webster (Madison, WI)

I'm not sure if this game is complete.
I've tried playing it, and I get stuck after I explore a dozen rooms. Take this section for example:
(Spoiler - click to show)

Clearing
There is an old well in the middle of the clearing. Just by the look of it you can tell that is has long since been out of water.
You can see:

An old well

A wooden cover

>x cover
A wooden cover on top of the well. Looks much newer than the well itself. It has a lock on it. The key is probably not far away.

>unlock cover with key
You unlock the wooden cover.

>open cover
You open the wooden cover.

>down
The cover is stuck in place. There's no using this door anymore.

>remove cover
(first taking the wooden cover)
That's fixed in place.

>lock cover with key
First you'll have to close the wooden cover.

>close cover
That's not something you can close.


And based on my initial explorations, this is the only way to progress in the game.
Not a good first impression, IMHO.
I'd love to change this review, since I appreciate how much time the author must have spent on this, so please correct me where I'm wrong.


Impossible without extensive trial and error, February 16, 2015

I gave it a go, as the release notes suggest that previous issues had been dealt with.

It's not bad, but the writing feels disjointed and I have come to the conclusion that the game is impossible without extensive prior knowledge (Spoiler - click to show)as the first thing you seem to have to do is go down into a well, and you have to navigate a maze with a lantern that has a short fuse, and when it runs out, you die.

The stuff in the spoiler above ruined the game for me, unfortunately, and I cannot recommend it.


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This is version 5 of this page, edited by Doc on 4 July 2011 at 10:38pm. - View Update History - Edit This Page - Add a News Item