Adventure Time

by Derek O'Neill

Adventure, Fantasy
2010

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Impossible without extensive trial and error, February 16, 2015

I gave it a go, as the release notes suggest that previous issues had been dealt with.

It's not bad, but the writing feels disjointed and I have come to the conclusion that the game is impossible without extensive prior knowledge (Spoiler - click to show)as the first thing you seem to have to do is go down into a well, and you have to navigate a maze with a lantern that has a short fuse, and when it runs out, you die.

The stuff in the spoiler above ruined the game for me, unfortunately, and I cannot recommend it.

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6 of 8 people found the following review helpful:
Disasterpiece, July 4, 2011
by AmberShards (The Gothic South)

You know you're in for rough waters when the very first screen of a game drops the f-bomb on you. As you might expect, things don't get better. All the usual grammatical sins abound: misuse of ellipses, forgotten hyphens, missing apostrophes, you name it -- it's here. And what's up with the weird listing of scenery objects like doors and such as if they were moveable objects?

The paper-thin plot trundles along, stopping only long enough to diss the elderly. (Spoiler - click to show)(Try examining the table in the cabin.) The game, as its name might suggest, consists of objects and areas lifted from other games: the grate from Adventure and the cabin-cum kitchen from Zork. Adventure Time also features an annoying maze through rooms that differ only in their names (as if we needed another annoying maze), a very shortly-timed lantern, and no way to proceed past a certain point. (Spoiler - click to show)Once you use the well, there is no way to get back underground, and no way past the castle. I agree with the other reviewer -- Adventure Time isn't finished, but even if it was, it's not worth playing. AT is a ripoff of better games, pastiched together with stock locations without any sense of atmosphere, plot, or theme.

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