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Without a Clue

by David Whyld profile

Humor, Mystery

(based on 5 ratings)
2 reviews

About the Story

Some fools may believe Sherlock Holmes to be the world's greatest detective. You know better, though, and soon you will expose him as the fraud he is. But when you break into his rooms looking for evidence of his secret, you find something entirely unexpected. Sherlock Holmes has disappeared, and it is up to you, Ognacio Bigglesworth, truly the world's greatest detective, to save him!

Took second place in the Spring Thing 2008.

Game Details

Language: English (en)
First Publication Date: April 2, 2008
Current Version: Unknown
License: Freeware
Development System: ADRIFT
Forgiveness Rating: Merciful
IFIDs:  ADRIFT-400-A05BE72BFCA7A84BF811822DE5D1E706
TUID: gy6b8ii16v7yrtad


2nd Place - Spring Thing 2008


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Number of Reviews: 2
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0 of 1 people found the following review helpful:
Worth playing, December 25, 2008
by P/o Prune (Denmark)
Related reviews: 2008

"Without a clue" is definitely one of the better games I've played.
The setup is quite funny and the remarks as you play made me laugh more than once.
Some of the puzzles are hard, but then again isn't that what adventure games is all about?
None of them are "obscure" or unsolvable if you take your time and think about them.
The atmosphere is good and I felt that there was a flow in the game that made it easy to follow.
Not a game to be recommended to first time players, but definitely a great game to battle on a dark and cold winter night.

5 of 12 people found the following review helpful:
Sherlock 2008, April 25, 2008

Uses the exact same idea as Infocom's 80's Sherlock game - you play as Watson instead of Sherlock. Even starts the same way, with you outside 221B Baker Street about to enter. The writing is a decent stab at apeing the Conan Doyle style, the puzzles are too obscure and unclued though. I knew pretty quickly the location I wanted to visit, but even after exploring all the other locations allowed first, it still wouldn't open up that area. Highly frustrating. The ADRIFT language used to write this game didnt help much either, not the author's fault but some annoying limitations in its parsing became evident.

This is version 4 of this page, edited by Emily Boegheim on 23 May 2008 at 6:35pm. - View Update History - Edit This Page - Add a News Item