Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
My first game attempt, a Twine project that hearkens back to the days of LCD handheld games. A short adventurous romp in a fantasy world.
Entrant - Twiny Jam
|Average Rating: |
Number of Reviews: 2
Write a review
HAIZARA cuts the Gordian knot of Twiny Jam's extreme word count limit, by using Twine commands to power an LCD-style game, complete with music and sound effects. The result is slick, funny, and addictive (if hard).
I have to admit, I still haven't beaten it. (Spoiler - click to show)I can't figure out how to defeat the fire demon.
The only reason I'm not giving it five stars is because some of the puzzle solutions are counter-intuitive. (Spoiler - click to show)Instead of attacking the spider, you have to JUMP up to the spider, causing it to drag you to its lair where you find an emerald. Fortunately, emeralds are wizard stuff, leading the wizard to let you into his castle. Obviously, this is part of the intentional retro silliness of the game, but it still makes progress a matter of trial-and-error rather than reasoning.
Contains some gratuitous swearing and meme usage, for those who don't like such things.
Definitely should be played by everyone, if only for the innovation factor.
The game is an imitation of an electronic game in Twine environment. Our goal is altogether, to evade, or get over the monsters we meet. Now, when I think over nothing/nobody should be killed to play through the game. There is a well-inentioned skeleton, a killer spider, a wizard, a bat, and a fire demon. If we manage to survive all, we have the treasure of the castle, I think. The optional chooses usually: WALK, JUMP, or different local menus (usually connected to fight). (Spoiler - click to show)Ironically the only thing we should attack, the nothing (ATTACK NOTHING), and now I spoot the spoiler. The game is close-tounged enough, it made for a max. 300 words jam.
A Study in Porpentine, by chintokkong
Average member rating: (4 ratings)
Mutated mimicry of Skulljhabit, it's a game about the futility of writing a game like that of Porpentine's.
Nevermore, by Nate Cull
Average member rating: (22 ratings)
"A short tale of mystery and madness inspired by Poe's "The Raven"." [--blurb from Competition Aught-Zero]
Small World, by Andrew D. Pontious
Average member rating: (12 ratings)
For Your Consideration - XYZZY-eligible multimedia uses of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Use of Multimedia in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
Games with graphics and/or sound by eyesack
I couldn't find an easy way to search for this, so I figured I'd ask the hivemind: What games use graphics and/or sound to enhance the gameplay, similar to City of Secrets and Necrotic Drift?