Return to the game's main page

All Member Ratings

5 star:
(10)
4 star:
(25)
3 star:
(12)
2 star:
(3)
1 star:
(1)
Average Rating: based on 51 ratings
Number of Reviews Written by IFDB Members: 5
Previous | << 1 2 3 >> | Next | Show All


- BlitzWithGuns, April 4, 2015

- Thrax, March 11, 2015 (last edited on March 12, 2015)

- aparrish (NYC), December 16, 2014

- Ramona G, December 2, 2014

- danbergam, September 5, 2014

- IFforL2 (Chiayi, Taiwan), July 16, 2014

- Indigo9182, June 12, 2014

- Zeofar, August 29, 2013 (last edited on August 30, 2013)

- DJ (Olalla, Washington), May 21, 2013

- Ryan Veeder (Australia), April 25, 2013 (last edited on April 26, 2013)

0 of 3 people found the following review helpful:
Good in all ways, April 25, 2013
by Marsh (Oxfordshire, UK)

I wrote the attached SPAG review, so won't add to that here.

You can log in to rate this review, mute this user, or add a comment.

- Floating Info, April 17, 2013

- Felix Pleșoianu, March 18, 2011

5 of 7 people found the following review helpful:
A walk in the park?, February 26, 2011*
by Aintelligence (Canada)

Being an enthusiastic hiker, the idea of this game really appealed to me. Not nessicerily as a game in itself, but more in the idea of creating a virtual hike. Honestly I was slightly surprised that even an attempt of a surreal hike was even made. I was curious about how much more text could picture a days hike than say, a video game.

Well, to start off, I was expecting a little bit more implementation more verbs, and examines, which in my opinion would have made the experience way more enjoyable. As it turns out there are very many herbs unimplimented (which may be just as well; it is if art anyhow), but what was really annoying was how few 'x' verbs there were. It just didn't work well having just general descriptions and a bare minimum af 'x' verbs. I wanted to be able to take in the scene, but instead, it was more 2-dimensional than i would have liked. Sort of like listening to a book read by Microsoft Sam. Blandish.

The parts that were implemented were well done though, and rather relaxing really. The descriptions were artistic enough to be fun and not a complete bore. Not a bad substitute for a hike in the park if you're stuck inside on a rainy day.

3.5 stars

* This review was last edited on July 16, 2011
You can log in to rate this review, mute this user, or add a comment.

- Mr. Patient (Saint Paul, Minn.), November 29, 2010

- Simon Christiansen (Denmark), July 25, 2010

- Patrick M. McCormick (United States), May 4, 2010

- Andreas Teufel (Poland), December 28, 2009

- Nicholas, December 5, 2009 (last edited on December 11, 2009)

14 of 15 people found the following review helpful:
An Evocative, Real World Journey, September 26, 2009
by C.E.J. Pacian (England)

Knowing that The Fire Tower was an entry in the IF Art Show, and was praised for its environment, I was kind of expecting a game with a huge number of meticulously described scenery objects - something that I'd find a chore to get through. With this unfortunate expectation set in my mind, my first experiences with this game were a little confusing. There weren't that many things to examine - although they were very nicely described - and when I typed LOOK to remind myself of what there was I found the locations' descriptions to be abbreviated to a brief summary that focused on the exits.

That's when I realised that I needed to take The Fire Tower on its own terms. This is a game about hiking a route that the author is familiar with through the Great Smoky Mountains National Park. While it is possible to stop and smell the flowers and run your hands through the waters of Tom's Creek, the most significant interaction in this game is simply moving and reading the description for the next location.

I'm sure that for many players this is too little interaction and too linear a journey, but if you're not looking to solve puzzles or map rooms, if you're quite happy to just read succinct and evocative descriptions of a real world place and your movement through it, then I think this game is in fact very substantial, in its own way.

One thing that makes The Fire Tower stand out to me, from a lot of other IF games, is not just that it's firmly grounded in everyday life, but that it feels like a very personal story. I'm sure that in reality this is a careful fictionalisation of the author's real journeys, but it's full of great little details - stopping to adjust your socks, for example - that very much convey a lived experience.

Depending on what you look for in IF, you may find The Fire Tower to be a very flimsy game. But if you're looking for ambience and a sense of place, you'll find them here in rich abundance.

You can log in to rate this review, mute this user, or add a comment.

- Audiart (Davis, CA), January 8, 2009

- Nathan (Utah), October 26, 2008

- tfbk, May 8, 2008

- Michel Nizette (Brussels, Belgium), January 18, 2008

- Emily Short, October 21, 2007


Previous | << 1 2 3 >> | Next | Show All | Return to game's main page