One Week

by Papillon

Slice of life

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Number of Ratings: 12
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1-12 of 12

- Edo, November 8, 2023

- autumnc, May 19, 2021

- Zape, July 10, 2020

- E. W. B., March 18, 2016

- Adam Myers, November 2, 2013

6 of 7 people found the following review helpful:
A harbinger?, November 1, 2013
by Anya Johanna DeNiro (Minnesota)

This game has aged very well. Except for the fact that you're typing in numbers rather than pointing and clicking numbers, it could have easily been released on Twine in the last six months. Not only does it have structural similarities to recent CYOA--brevity, some measure of state tracking--thematically it also parallels many of the "slice of life" Twines from the last couple of years. The writing is brisk and captures a sense of character very well. Perhaps most impressive about One Week is that it doesn't feel like a maximization puzzle. After several playthroughs each ending felt satisfying (even though it wasn't necessarily the "best") and yet encouraged trying again. That only works if the mechanics are embedded in a particular voice and tone, which is exactly what happens here. The main character is likeable--but there are plenty of chances to make mistakes. Perhaps one of the themes of One Week is: you can still create a good life for yourself even if you do make mistakes. Even if you don't be Prom Queen and get a perfect score on your SATs.

Highly recommended, especially if you have an interest in CYOA (in whatever form that may take).

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- E.K., August 17, 2012

- Sorrel, July 18, 2010

- perching path (near Philadelphia, PA, US), July 18, 2010

10 of 13 people found the following review helpful:
Half An Hour of Fun, July 18, 2010
by AmberShards (The Gothic South)

One Week occupies the middle ground between light and shadow, between...wait, that's the wrong kind of game. One Week is a fun romp through one week in a teenage girl's life before the Prom AND the SAT. Surprisingly, even though it's a CYOA-type setup (i.e. read lots and choose from a menu to push the plot forward), it doesn't come off as constrictive. Because you are given explicit choices and there's almost always more than one choice, you feel like you are guiding the character's destiny. That stands in stark contrast to games where although you might have more freedom, you feel immobilized in the panic of guess-the-verb or guess-the-topic. (Yes, Shadows on the Mirror, I'm looking at you.)

The writing strikes the perfect tone -- breathless, humorous, fragile, spunky, and 110% sincere. Some of the slang has not fared well, but that's the only fly in the ointment. Some may complain about the lack of "realism" but if you're looking for gritty games, you wouldn't be playing this, anyways. With that said, there are no greater resonances here, and the lack of depth is why One Week gets a solid four instead of a five from me.

Nevertheless, One Week is an enjoyable and entertaining game, worth at least 30 minutes of time to find a few different endings.

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- Emily Short, April 18, 2010

- thisisboots, August 15, 2008

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