Out would have been good to see even if it hadn't been written by someone who'd been reviewing for so long and who had definitely earned their spurs to enter IFComp. The title threw me off at first, because while coming out is an important and personal act, it may be overdone in the community. This game is breezy and short and yet still covers a lot of original ground. I appreciated the lack of angst here, and I also enjoyed that the narrator's specific trait wasn't mentioned.
It allowed me to have a humorous perspective on a coming out of my own that went poorly: my family moved from a state-school university town to the city to near a private university, and my parents were a bit upset I liked that old university's sports teams, because I should prefer the smart kids to do well. And the state school wasn't particularly good at football, so I heard it from fans of much better teams. But liking the state school was just who I was, and the process of identifying as a fan still opens new perspectives.
That's probably a much more strained metaphor than the game, but I like that the game can feel <spoilers>universal while you slowly, um, explore the whole universe. Exploring the world of fandom, and how people deal with the absurdities of hoping one group of people they never met outperforms the second, has revealed something entirely different from more literary communities I like to hang around.
It's tough to have this minimalism mean a lot. And so I like what Out did, or what it did for me. This game didn't take long to play, and then I took longer to think on it than it took to play it, and the time was well spent in any case. Maybe Out will remind you of how you had the courage to be (or couldn't help being) different in a way that wasn't particularly dramatic or practical, and people wondered if you HAD to be that way, but it opened new doors.
Previous | << 1 >> | Next