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About the Story
You're a werewolf, it's Halloween, and you totally forgot that tonight is the full moon. If you're not careful, you're going to turn into a wolf in front of all your friends... but if you leave the party early, people will ask awkward questions, and that's even worse.
1st Place, Le Grand Guignol - English - ECTOCOMP 2020
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Number of Reviews: 3
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This game in the Grand Guignol part of Ectocomp 2020 was pleasant to play and looked good. It's written in Twine (I assume), but it's been heavily styled with colors and background graphics.
The design is tight and there are real choices with long-lasting effects. You have a specific deadline and a lot of options.
In this game, you're a werewolf that is at a college-type party trying to fit in, have fun and leave before you transform in an hour and a half.
The lycanthropy can easily be read as anxiety (especially given the name of the piece), and I've had the feeling many times of being at a party and trying to stay just long enough to feel comfortable leaving.
The one thing that keeps this from being amazing for me is the signalling of choices. My favorite choice-based games allow either deep characterization of the protagonist or strategizing, and it was hard for me to do either one here. I feel like having more hints about the possible effects of choices could fix that, but it may just be a personal design choice and not something that needs to be 'fixed'. I had fun either way, and played through three or four times.
Choice-based game with seven endings (I saw three, including a "winning" one) and eight achievements (I found five). You're a werewolf, on the full moon, stuck at a party. Can you avoid turning into a slavering killer beast? Or even worse, making yourself look like a dork in front of your friends?
I was bowled over by how much content there was here: there is a ton of stuff to do, lots of interesting characters to chat to (with different conversations depending on what time of the night you approach them), lots of party-related activities to partake in, even some time-management based gameplay to give the whole thing some structure. Pretty great all-roooowwwwwnd!
This is a choice IF with lots of endings and achievements, presumably a mechanism designed to have you replay again and again, to discover all there is. Iím afraid it did not grip me enough to motivate more than one play. The foremost reason for this, I guess, is the stereotypical American party setting that the game takes place in. The choices are to a large part dialogue options that lets you choose between fake sincerity and disinterested excuses to shift your focus elsewhere, and there is a discomfort number that represents your feeling of awkwardness. Suffice to say I have never attended an American party, and the situation described in Social Lycanthropy Disorder is so far from my reality that it was impossible to feel any involvement with the story. The writing is decent enough, however, and although it was low on spookiness, it does fit the Halloween theme well.
If you enjoyed Social Lycanthropy Disorder...
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This is version 3 of this page, edited by The Xenographer on 2 November 2020 at 12:44pm. - View Update History - Edit This Page - Add a News Item