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| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 3 |
This game is essentially one of the coding examples from the Inform manual. It consists of two rooms, one with a locked door and a key. There are no real surprises; decompiling shows no hidden content.
The game is polished, but is not descriptive, has little interactivity, low emotional impact, and I wouldn't really play again. According to my rating system, it's 1 star.
You find yourself locked in a room. Can you unlock the door?
Locked Door is a two-room game centered around one puzzle. The game can be solved in four turns.
I am usually a fan of terse writing, but Locked Door takes it to an extreme. Not only is the game very short, but almost nothing in the game has a description, although examining yourself does produce the rather humorous response of “just some dude.”
On the positive side, I didn’t encounter any bugs or typos.
I realize that Locked Door was an exercise in minimalism, but there is simply not enough here to warrant a recommendation.
As Mathbrush said:
"This game is essentially one of the coding examples from the Inform manual. It consists of two rooms, one with a locked door and a key. There are no real surprises; decompiling shows no hidden content.
The game is polished, but is not descriptive, has little interactivity, low emotional impact, and I wouldn't really play again. According to my rating system, it's 1 star."
Additionally I have to say that there is no command to go through that door, there aren't also any cardinal directions available.
Try to create a bit more inmersive games although these will be short ones.