Reference and Representation: An Approach to First-Order Semantics

by Ryan Veeder profile

Historical
2016

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Number of Ratings: 34
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- Sobol (Russia), May 23, 2016

- Doug Orleans (Somerville, MA, USA), May 21, 2016

- E.K., April 30, 2016

8 of 8 people found the following review helpful:
Don't be put off by the title.... , April 30, 2016

... this is actually a classic puzzle-based text adventure with a great sense of humour. You play a prehistoric man on a Quest For Bark... slowly making profound realizations about the world around him. It reminded me of the book "The Evolution Man, Or How I Ate My Father" by Roy Lewis, both in terms of tone and content.

It's a Ryan Veeder joint, so of course the writing is funny as hell. If you haven't played Taco Fiction, The Horrible Pyramid, or Captain Verdeterre's Plunder yet, why not? Go do it, then come back. Some of the descriptions are side-splitting: the first time you examine the cave wall, for example, is perfect comedy. There is only one real "puzzle", but the solution is totally logical and makes perfect sense. Its very satisfying.

It's too short though - the ending is hyper-abrupt (in fact, I'm not even sure if I got the definitive "win"), and there are some mysterious loose ends: does (Spoiler - click to show)the river changing its direction of flow mean something, or is it just a gag about you (Spoiler - click to show)turning around and not understanding what that means? Also, why are there (Spoiler - click to show)tyrannosaurs living alongside humans? They were millions of years apart!

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- Anya Johanna DeNiro (Minnesota), April 29, 2016

- Rouser Voko, April 28, 2016

4 of 5 people found the following review helpful:
A smooth little game about cavemen and knowledge, April 28, 2016

Ryan Veeder is known for making polished, smooth, amusing games, and has made another great example here.

You are a caveman with an unusually intelligent wife and surrounded by a variety of animal life.

The game is fairly short, with only 2 or 3 small puzzles, but the setting is charming and the game feels cohesive. It is an interesting counterpoint to the Edifice, a long, difficult, serious game treating some of the same material.

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- Caleb Wilson (Illinois), April 27, 2016

- Robin Johnson (Edinburgh, Scotland), April 27, 2016


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