The Mind Electric

by Jason Dyer

Science Fiction
1995

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- Edo, December 20, 2021

- TheAncientOne, July 15, 2017

- Pegbiter (Malmö, Sweden), January 9, 2017

5 of 5 people found the following review helpful:
A very hard, non-intuitive old-school game about VR, February 3, 2016

This game's imagery reminded me a bit of Tron. You are enclosed in a cube with a grid of lines as a virtual fence around you. Only your mind is imprisoned, in a VR environment. Someone is trying to get you out, and you must follow their directions.

The game requires many unusual leaps of logic, as well as a few difficult guessing problems. The story was fun, the map was easy to navigate, and the puzzle solutions often make sense after the fact.

Having played many of the old school games, I feel like the story of this one is better than most (I preferred it over Uncle Zebulons Will), but it's difficult puzzles combined with its strict linearity is a problem. A more open puzzle plan would have helped.


- Bitoichi, January 7, 2014

- Mr. Patient (Saint Paul, Minn.), April 19, 2012

- Aaron Mumaw (Appalachia), December 22, 2008

- Mike Ciul (Philadelphia), June 4, 2008

- Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008

- juandesant (Granada, Spain), January 2, 2008

Baf's Guide


Escape from cyberspace in this small game. An ambitious attempt at providing a virtual environment operating on logical rules that the player must figure out. Unfortunately, it makes a few too many assumptions about how the player will interperet the world; few puzzles are solvable without using the built-in hint menu to find out what the author was thinking. Full of time limits.

-- Carl Muckenhoupt

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