| Average Rating: Number of Reviews Written by IFDB Members: 2 |
There's not much to this one. A small number of rooms, shallowly implemented, many of them either empty or containing exactly one object. There are no real NPCs (there's one other character, but he seems completely unreactive). You can easily access the "waiting room" location (the place where objects that are not placed in a room are found) despite the game not otherwise being "meta."
Most of the puzzles are obvious, repetitive, or completely unmotivated. The shallow implementation can be a headache, with objects that are very different having no disambiguation.
It's a lot like someone's first IF, the one they write to learn how to code and only share with their friends -- a random layout of rooms, a paucity of interactive objects, and a few very basic puzzles.
There isn't anything specifically offensive about it, though; it's just a very basic work without much to it.
This game has you going to a live escape room in a mall or building somewhere.
Inside are a series of color-coded rooms with a variety of puzzles. They include a variety using slightly-less-standard-but-still standard verbs like 'search' or 'look under', etc.
I enjoyed this game. It didn't really inspire any emotion in me, but as a small puzzle snack, it does what it is intended to do.
I feel like this is an improvement over the author's previous game, Questor's Quest, and I'd like to see more from this author.