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About the Story
Written for the Indigo New Language Speed-IF
|Average Rating: |
Number of Reviews: 1
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"In Memory" places the player in a surreal environment and prompts him to reminisce about a hazily-remembered past. While the game's ambiguous situation creates an engaging sense of mystery, the game's prompting inhibits the player's sense of agency.
Presumably, any reasonable response to the game's prompts should be accepted and used in feedback, but this doesn't work as often as it would need to in order to evoke the emotional response it wants. This turns "In Memory's" interaction with the player into an unintentional guess-the-word game. Even if the player can win this guessing game, his inability to change the game-state in any significant way hampers the game's intriguing premise.
Still, Jacqueline A. Lott's writing conveys feeling without becoming sentimental, and it effectively foreshadows the game's ending by making use of some common folklore without giving away the game through obvious cliches.
Suicide, by Dan Doyle III
Average member rating: (18 ratings)
Tonight's the night you are going to kill yourself. You walk into the bathroom, realizing that this is the last room you're ever going to be in alive. The thought is both terrifying and liberating. This is a one-room game where you play...
|Easter Egg Hunt 2020, by David Welbourn|
Average member rating: (7 ratings)
In this light-hearted scavenger hunt, it's your task to find twelve colorful Easter eggs hidden inside other works of interactive fiction! But who are the eggs for, and what do they really want? Note: The game should be always winnable...
|The Count, by Scott Adams|
Average member rating: (21 ratings)
"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood? Converted from original code by Paul David Doherty." [--blurb...