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About the Story
Written for the Indigo New Language Speed-IF
|Average Rating: |
Number of Reviews: 1
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"In Memory" places the player in a surreal environment and prompts him to reminisce about a hazily-remembered past. While the game's ambiguous situation creates an engaging sense of mystery, the game's prompting inhibits the player's sense of agency.
Presumably, any reasonable response to the game's prompts should be accepted and used in feedback, but this doesn't work as often as it would need to in order to evoke the emotional response it wants. This turns "In Memory's" interaction with the player into an unintentional guess-the-word game. Even if the player can win this guessing game, his inability to change the game-state in any significant way hampers the game's intriguing premise.
Still, Jacqueline A. Lott's writing conveys feeling without becoming sentimental, and it effectively foreshadows the game's ending by making use of some common folklore without giving away the game through obvious cliches.
|Bigger Than You Think, by Andrew Plotkin|
Average member rating: (48 ratings)
Bigger Than You Think is a choice-based interactive narrative. This game was written for the Yuletide 2012 fanfic exchange. The game was inspired -- perhaps loosely -- by Randall Munroe's comic xkcd-1110: "Click and Drag". The touch of...
|Möbius, by J.D. Clemens|
Average member rating: (34 ratings)
Another mission. Just when you had settled in for a nap.
|Day of the Sleigh, by Dee Cooke|
Average member rating: (3 ratings)
It's Christmas Eve, and 17-year-old Eilidh has taken her young neighbour, Deirdre, shopping in town. But when the department store suffers a power cut and Deirdre goes missing, Eilidh must help not only her babysitting charge but also...