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2 of 2 people found the following review helpful:
Passive, March 10, 2021

"In Memory" places the player in a surreal environment and prompts him to reminisce about a hazily-remembered past. While the game's ambiguous situation creates an engaging sense of mystery, the game's prompting inhibits the player's sense of agency.

Presumably, any reasonable response to the game's prompts should be accepted and used in feedback, but this doesn't work as often as it would need to in order to evoke the emotional response it wants. This turns "In Memory's" interaction with the player into an unintentional guess-the-word game. Even if the player can win this guessing game, his inability to change the game-state in any significant way hampers the game's intriguing premise.

Still, Jacqueline A. Lott's writing conveys feeling without becoming sentimental, and it effectively foreshadows the game's ending by making use of some common folklore without giving away the game through obvious cliches.

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