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'Playing the game and reading the descriptions is pretty good fun as there's some real humour lurking at each locality. I tended to prefer the real zany stuff and there is much play on the fact that you are guiding this long-eared bunny around the Chicago streets of the 20's. Take this passage from the jailhouse area of town: '"Hey, you with the ears!" snarls one of the guards, barring my way. "This is the jailhouse"'. Then below it you read "Hey, you wit' the keyboard! Whaddaya tryin' ta get me in the jailhouse for?" And again with "I am standing outside a theatrical costumier's (betcha didn't know I could say words that long). To the north the road goes northwards while to the south it stretches in a southerly direction" (I like the zany bit at the end - more of which in a moment). Entering the shop gives you: "I am inside da thatsoomers... I mean da fatricoomiers... Aw heck, you already know I can say the words, so shaddup". Pure zaniness is this passage taken from the poster at the railway station: "Come to Chicago where lights are bright, where men are men and women are women. Where horses are horses and dogs are dogs and everything else is pretty much the way you'd expect it to be".'
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"Bugsy is obviously a send-up of Melbourne House's Mugsy, but we're not getting into the trading game stakes here, it's still mainly your predictably unpredictable adventure, set in and around Chicago in 1922. There are elements of trading and strategy in it, though, which shows how versatile The Quill can be. You take the role of the rabbit, Bugsy, who's as mouthy as his cartoon counterpart Mr Bunny. He'd better be quick on the hop, though, if he's going to go round calling Al Capone a wimp. Your aim in life is to become Public Enemy Number One by working your way up from the gutter, or wherever it is rabbits live in Chicago."
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The Call of the Shaman, by Larry Horsfield
Average member rating: (5 ratings)
Your bride-to-be, Princess Bronwynn, has been poisoned in a botched assassination attempt. The poison is a very rare one and you must travel to a far land to find the Shaman who is the only person who might know how to make the antidote.
|I.A.G. Alpha, by Serhii Mozhaiskyi|
Average member rating: (13 ratings)
You may think this game is about a post-Soviet Research Institute. About an experiment that went out of control. You may think that the initials "I.A.G." are somehow related to the Institute. You may think this game is unfinished. You...
|Choice of the Dragon, by Dan Fabulich and Adam Strong-Morse|
Average member rating: (32 ratings)
Play as a fire-breathing dragon who sleeps on gold and kidnaps princesses for fun! Choice of the Dragon is a free text-based game of multiple choice. Dominate the local kingdom, loot and pillage, and inspire terror in the hearts of your...
Best of each authoring system by Denk
I intend to try the best games of each authoring system, so there will no doubt be many changes to this list in the future. So far, I think the following games are the best for each system I have tried: (games in alphabetic order)
Best of The Quill, PAW and GAC by Denk
More than 1000 games were made with the British tools "The Quill", "PAW" and "GAC" through the 80s and early 90s. Some bad, others worth playing today. I would like to know which are the best. Those with the most votes are probably among...
Best non-infocom games of the commercial era of the 1980s and early 1990s by Mikalye
There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...
Canonicity and IF by juliaofbath
I'm interested in determining whether or not a clear canon has emerged within the world of IF/hypertext. Of course, there is a clear critical opinion regarding which works belong to this tentative canon, but I'm interested in what...