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Castle of the Red Prince

by C.E.J. Pacian profile

About the Story

Welcome to Amaranth, foreigner. The Red Prince haunts your dreams, you say? If you want to overthrow our tyrant, you’ll need to consider this whole blighted land at once.

(Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game.)

Page Update History

v.8: 28-Jun-2023 22:44 - David Welbourn (Current Version) - Edit Page - Normal View
Changed download links
  v.7: 21-Jun-2020 14:32 - Zape
Changed download links
v.6: 03-Aug-2017 21:40 - CMG
Changed external review links
v.5: 09-May-2013 15:42 - Edward Lacey
Changed external review links
v.4: 11-Apr-2013 17:11 - Emily Short
Changed external review links
v.3: 20-Mar-2013 12:06 - Edward Lacey
Changed external review links
v.2: 18-Mar-2013 06:32 - Emily Boegheim
Changed author
v.1: 18-Mar-2013 06:31 - Emily Boegheim
Created page

5 Off-Site Reviews

Emily Short's Interactive Storytelling
The whole game... feels a bit gauzy and distant, reminiscent of Ebb and Flow of the Tide or The Guardian. There’s something intriguing and pleasurable about it, and I enjoyed seeing the experiment in IF world model, but it wasn’t a very intense or compelling experience. I am likely to remember Pacian’s other work longer.
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PopMatters
The game compresses space and time. It makes sure only the important plot points are left in the story, cutting out all the extraneous fat. In this way, Castle of the Red Prince offers a more cinematic game experience with only text than most AAA blockbusters.
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Old Games Italia
Altri giochi dopo Castle of the Red Prince ne hanno ripreso la tecnica delle descrizioni telescopiche, portandola in altre direzioni, però qui la vediamo implementata su un gameplay classico. E la cosa funziona molto bene, perché semplifica l'approccio al gioco e la curva di apprendimento. Al tempo stesso incide anche sull'atmosfera: eliminando i riferimenti spaziali, cambia il nostro modo di visualizzare le scene e dona al ricordo del gioco un tocco piacevolmente onirico.
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Radiator Design Blog
The mechanism in Castle of the Red Prince is this: to navigate, you don't type "north" or "south" or "w" or "e" as in most interactive fiction games. Instead, you just focalize on something -- you "x" or "examine" it. The result is a dreamlike movement as you fly around a space, the IF-equivalent of noclip mode.
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Rock, Paper, Shotgun
After two years CEJ Pacian (author of Gun Mute and Rogue of the Multiverse, if you follow parser stuff) quietly releases another perfect little piece that pushes intfic forward. What to praise? The hint system that works while you sleep? The hidden interactions? How about the dreamlike approach to movement.
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Game Details

Language: English (en)
First Publication Date: February 25, 2013
Current Version: 7
License: Freeware
Development System: Inform 7
IFID: F780982A-853B-4B70-9EC0-7B7CF3492972
TUID: bw3bnlf4ho8gqq1v