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Welcome to Amaranth, foreigner. The Red Prince haunts your dreams, you say? If you want to overthrow our tyrant, you’ll need to consider this whole blighted land at once.
(Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game.)
v.8: 28-Jun-2023 22:44 -
David Welbourn
(Current Version)
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Changed download links | |
v.7: 21-Jun-2020 14:32 - Zape Changed download links | |
v.6: 03-Aug-2017 21:40 - CMG Changed external review links | |
v.5: 09-May-2013 15:42 - Edward Lacey Changed external review links | |
v.4: 11-Apr-2013 17:11 - Emily Short Changed external review links | |
v.3: 20-Mar-2013 12:06 - Edward Lacey Changed external review links | |
v.2: 18-Mar-2013 06:32 - Emily Boegheim Changed author | |
v.1: 18-Mar-2013 06:31 - Emily Boegheim
Created page |
Radiator Design Blog
The mechanism in Castle of the Red Prince is this: to navigate, you don't type "north" or "south" or "w" or "e" as in most interactive fiction games. Instead, you just focalize on something -- you "x" or "examine" it. The result is a dreamlike movement as you fly around a space, the IF-equivalent of noclip mode.
See the full review
Rock, Paper, Shotgun
After two years CEJ Pacian (author of Gun Mute and Rogue of the Multiverse, if you follow parser stuff) quietly releases another perfect little piece that pushes intfic forward. What to praise? The hint system that works while you sleep? The hidden interactions? How about the dreamlike approach to movement.
See the full review