Lime Ergot

by Caleb Wilson (as Rust Blight) profile

2014

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Reviews and Ratings

5 star:
(22)
4 star:
(36)
3 star:
(17)
2 star:
(6)
1 star:
(0)
Average Rating:
Number of Ratings: 82
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- Anya Johanna DeNiro (Minnesota), September 26, 2017

- gilhova, July 25, 2017

- mirandamiranda, June 30, 2017

- tzs, March 12, 2017

- TheAncientOne, February 2, 2017

- ArchDelacy, January 7, 2017

- Zepphod, January 3, 2017

- absentsock, December 26, 2016

- Witchy W, August 4, 2016

- Danielle (The Wild West), June 17, 2016

- Squidi, May 11, 2016

- Sobol (Russia), March 23, 2016

- E. W. B., February 23, 2016

- Kevin Snow, February 15, 2016

- Hannah Powell-Smith, February 4, 2016

6 of 6 people found the following review helpful:
Great hallucinatory speed IF. Examine things that you then examine, etc., February 3, 2016
by MathBrush
Related reviews: less than 15 minutes

I've heard many people talk about Lime Ergot, but I had no idea what it was about. It was an EctoComp 2014 game, so it had to be written in 3 hours, although it has since been updated.

The main thrust of the game is that you are standing with a general near a city, trying to make a Green Skull drink. Everything is vague and surreal. You 'move' by examining things, then examining more and examining more.

I had trouble getting started, but once I got started, it got easier and easier.

Strongly recommended for its fun-to-time ratio.

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- Christina Nordlander, October 14, 2015

- Ivanr, August 24, 2015

- E.K., June 24, 2015

- chux, May 20, 2015

7 of 7 people found the following review helpful:
Ingenious mechanic, unsettling atmosphere, May 8, 2015
by verityvirtue (London)

You and the general are the last ones left on the island of St Stellio, and she wants adrink. You’re the lower-ranking officer, so it’s up to you to get the drink done.

The game consists of find-the-object puzzles through descriptions which act like nested dolls (‘telescopic’ descriptions?). Examining one object reveals another, which reveals another, which reveals another… While the puzzle itself wasn't much, the joy of playing Lime Ergot was in the devices and scenery. The mechanic was ingenious, keeping the game’s scope small without feeling contrived. The writing is lush and evocative, and suited the mildly hallucinatory state of the PC. Lime Ergot is a well-thought-out, tidy piece for one written in three hours.

Similar to Castle of the Red Prince.

Approx playing time: 30 mins

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- Doug Orleans (Somerville, MA, USA), March 19, 2015

1 of 1 people found the following review helpful:
—in the ::::: lime ::::: light :::::, January 28, 2015
by J. J. Guest (London, England)
Related reviews: Ectocomp 2014

The most frightening of the Ectocomp 2014 games that I've played so far, Lime Ergot creates a genuinely unsettling atmosphere for all the beauty of its tropical setting. The game's main NPC, the General, doesn't do or say much but she nonetheless exerts a terrifying power.

Note: this rating is not included in the game's average.
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11 of 11 people found the following review helpful:
An indolent fever dream, January 20, 2015
by CMG (NYC)

In this game you never move. You see and remember and hallucinate.

You are standing on a sunbaked wharf and your commanding officer, a wizened general in a wheelchair, orders you to prepare her a cocktail: a green skull. It requires limes. You have no limes. This is the game's premise, and acquiring the limes is its only puzzle.

Because you cannot leave the general's side, all that you may do is "examine" your surroundings, and as your examinations deepen, you peel back diaphanous layer after diaphanous layer until the atmosphere is swimming with lost memories. The scenario is hazy and beautiful, but also wrong, diseased.

Castle of the Red Prince uses this same mechanic, but whereas that game allows the player to move lightning-fast across the landscape by simply "examining" different objects or locations, Lime Ergot internalizes the action by rooting you to a single spot. The sensations that you uncover gather around you like a fog, and experiencing this mood is the game's purpose.

I discovered two endings. Both are easy to find, and both are worth reading. More might be possible.

The game is short, the writing crisp, with subtle eccentricity throughout. On the surface it is as light and refreshing as a breeze, but there is a creeping plague wind underneath. Try it if that sounds promising; move on if you prefer more varied gameplay or puzzle-solving.

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- Simon Deimel (Germany), January 13, 2015


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