| Average Rating: Number of Reviews Written by IFDB Members: 8 |
- Malasana, June 25, 2021
- TheBoxThinker, May 26, 2021
This is lovely in its lyricism. An excellent pick for someone new to IF as well as having a lot of replay value. (Spoiler - click to show)I have discovered five endings (Bang, Boom, Drowned, Ergotism, and Fungus), but do not rule out the possibility that there are more.
- mifga (Brooklyn, NY), October 14, 2020
- ellsbelles, September 8, 2020 (last edited on September 9, 2020)
Lime Ergot is a short game, but makes the most of its premise. You are one of only two surviving officers of a colonial military force; the other being the black-hearted and possibly insane general, who orders you to make her a drink. The game's central task is to find the ingredients for this drink. But rather than traversing a physical space through movement, we traverse a partially sensory and at least partially hallucinated space through use of the examine command. Examining things not only leads us from one object to others that were not initially described; rather, by making things present to our mind, it gives them reality and allows us to physically manipulate them. A fascinating mechanic that is combined with beautiful, evocative prose and a great atmosphere. A little gem.
- quackoquack, June 10, 2020
- Edo, June 7, 2020
- ImaginaryTalkingRabbit, October 2, 2019 (last edited on November 16, 2021)
- Ry (Philippines), September 30, 2019 (last edited on July 23, 2022)
The colony is in ruins, the fleet is gone, and only you and your general are left. She wants a cocktail, and it's up to you to find the ingredients to make it. The problem is, you can't actually move. Or can you?
Lime Ergot has a fascinating approach to the idea of movement in parser fiction, in that you don't move at all but rather look, and look deeper, and look deeper still. Descriptions are layered on top of one another, drawing you ever forward into the bizarre and decaying world that you are trapped in.
Even though this is a fairly short game, the world-building and atmosphere within is extraordinary, and reminded me a little of the New Weird authors like China MiƩville or Jeff VanderMeer. I have managed to find only two endings, and I do hope there are more - though try as I might I have been unable to confirm that. Perhaps there's another layer deeper still that I have been unable to get to, which just shows how complex it is.
Overall I enjoyed Lime Ergot, and it inspired me to check out other games that have similar non-traditional methods of exploration. Four St. Stellio limes.
- seltzer, January 16, 2019 (last edited on January 17, 2019)
- Dawn S., December 29, 2018
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