Lime Ergot

by Caleb Wilson (as Rust Blight) profile

2014

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Reviews and Ratings

5 star:
(22)
4 star:
(36)
3 star:
(17)
2 star:
(6)
1 star:
(0)
Average Rating:
Number of Ratings: 82
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- mifga (Brooklyn, NY), October 14, 2020

- ellsbelles, September 9, 2020

7 of 7 people found the following review helpful:
Hallucinated reality, August 31, 2020
by Victor Gijsbers (The Netherlands)

Lime Ergot is a short game, but makes the most of its premise. You are one of only two surviving officers of a colonial military force; the other being the black-hearted and possibly insane general, who orders you to make her a drink. The game's central task is to find the ingredients for this drink. But rather than traversing a physical space through movement, we traverse a partially sensory and at least partially hallucinated space through use of the examine command. Examining things not only leads us from one object to others that were not initially described; rather, by making things present to our mind, it gives them reality and allows us to physically manipulate them. A fascinating mechanic that is combined with beautiful, evocative prose and a great atmosphere. A little gem.

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- antperson, August 20, 2020

- quackoquack, June 10, 2020

- Edo, June 7, 2020

- kierlani, April 13, 2020

- Sammel, April 5, 2020

- Zape, December 1, 2019

- erzulie, September 24, 2019

- Bartlebooth, July 18, 2019

- Pseudavid, July 16, 2019

5 of 5 people found the following review helpful:
Drink: Green Skull. Next ingredient: 1 reviewer, whole., June 23, 2019

The colony is in ruins, the fleet is gone, and only you and your general are left. She wants a cocktail, and it's up to you to find the ingredients to make it. The problem is, you can't actually move. Or can you?

Lime Ergot has a fascinating approach to the idea of movement in parser fiction, in that you don't move at all but rather look, and look deeper, and look deeper still. Descriptions are layered on top of one another, drawing you ever forward into the bizarre and decaying world that you are trapped in.

Even though this is a fairly short game, the world-building and atmosphere within is extraordinary, and reminded me a little of the New Weird authors like China Miéville or Jeff VanderMeer. I have managed to find only two endings, and I do hope there are more - though try as I might I have been unable to confirm that. Perhaps there's another layer deeper still that I have been unable to get to, which just shows how complex it is.

Overall I enjoyed Lime Ergot, and it inspired me to check out other games that have similar non-traditional methods of exploration. Four St. Stellio limes.

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- IanAllenBird, April 9, 2019

- seltzer, January 17, 2019

- wohanley, January 15, 2019

- Dawn Sueoka, December 29, 2018

- Leslie, November 28, 2018

- Helena Vernon, June 15, 2018

4 of 5 people found the following review helpful:
Excellent SpeedIF that plays with parser conventions, June 15, 2018
by Harry Coburn (Atlanta, GA)

SpeedIF is an interesting beast. Most have an interesting idea at their core but poor execution due to the time constraints. But then a lime-green gem like this comes along that feels coherent and complete. I rather enjoyed this game. Found two endings.

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- Stas, March 28, 2018

- Ruber Eaglenest, December 6, 2017

- Denk, November 26, 2017

- stet, November 22, 2017

- Viko (Canada), November 19, 2017


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