The colony is in ruins, the fleet is gone, and only you and your general are left. She wants a cocktail, and it's up to you to find the ingredients to make it. The problem is, you can't actually move. Or can you?
Lime Ergot has a fascinating approach to the idea of movement in parser fiction, in that you don't move at all but rather look, and look deeper, and look deeper still. Descriptions are layered on top of one another, drawing you ever forward into the bizarre and decaying world that you are trapped in.
Even though this is a fairly short game, the world-building and atmosphere within is extraordinary, and reminded me a little of the New Weird authors like China MiƩville or Jeff VanderMeer. I have managed to find only two endings, and I do hope there are more - though try as I might I have been unable to confirm that. Perhaps there's another layer deeper still that I have been unable to get to, which just shows how complex it is.
Overall I enjoyed Lime Ergot, and it inspired me to check out other games that have similar non-traditional methods of exploration. Four St. Stellio limes.