Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
"Victor Lapot and I were miles from base camp on the south continent, once again hacking through previously unsurveyed lands and searching for forgotten cultures. The expedition reminded me of our grand adventures of old, that is, if I ignored Lapot's 100-man paparazzi tirelessly trailing us." [--blurb from Competition Aught-One]
Nominee, Best Individual PC - 2001 XYZZY Awards
5th Place overall; 2nd Place, Miss Congeniality Awards - 7th Annual Interactive Fiction Competition (2001)
| Average Rating: based on 14 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you play as an archaeologist through the eyes of their assistant, Aubrey. In the course of the game, you discover a journal, sending you to a first-person flashback, where you play the leader of the secret order of beet mongers.
The game is wacky and fun. The beginning somehow reminded me of Michael Robert's Ditch Day Drifter opening, which is one of my favorites.
The beet monger part has two paths: war and peace. The war part was relatively easy, and I played to both of its endings. The peace ending seemed more difficult.
Overall, recommended for fans of dry, quirky humor.
Nicely layered plot--you're a professor's assistant on an archeological dig, and you discover a journal that flashes you back into another point of view--and the premise, which involves persecution of beet-sellers, is amusing. There are two paths through the game, both reasonably plausible (given the game's assumptions) and well implemented. A few minor glitches, and not very long, but on the whole a good effort.
-- Duncan Stevens
SPAG
There's definitely a lot going for this game. It's well written, and its dead-serious treatment of a conflict between the general populace and the secret order of beetmongers made for an amusing atmosphere. The treatment of perspective in the game is interesting as well. You start the game as Aubrey, but all your commands influence what Lapot does, and the game responds with Aubrey's interpretation of what happens. Avielle's section is in the past tense, so it seems that what you do is simply what is recorded in the journal Lapot is translating. Those are very nice touches.
-- Cameron Wilkin
See the full review
>INVENTORY - Paul O'Brian writes about interactive fiction
I have to say, I was quite impressed with all [the] POV manipulation -- I think it was the best part of the whole game. I got excited just thinking about the possibilities for parallel action and dramatic irony that this technique opens up. This particular game doesn't take much advantage of these possibilities, but it does a fine job of breaking new ground on the trail blazed by games like Being Andrew Plotkin.
See the full review
IFIDs: | TADS2-F8B46DFEC6AFC22588114B04DD44872E |
TADS2-F725DC2F7D2BB178C864101CA4AC90F5 |
Noteworthy T2 Games [Formerly: Which Can't Be Played on the Web] by Walter Sandsquish
This list was created because TADS 2 didn't have a Web-based 'terp for a long time. It's still here because these games, from long ago, are good enough to not be forgotten.
Favorite "atmosphere" games by MathBrush
These are games that are fun because of the atmosphere and plot more than the puzzles. These games are not too hard and not too easy. They generally have a big over-arching theme. I have included most horror and comedy games in other...
Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...