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About the Story"...a very simple game with a very simple puzzle" - The author's comment Game Details
Language: English (en)
First Publication Date: August 17, 2008 Current Version: 1 License: Freeware Development System: Inform 7 Forgiveness Rating: Merciful IFID: 8E022BE7-5649-4DC1-B7C7-98F0A493E93C TUID: a8ovt5kgwgyf52wa |
| Average Rating: ![]() Number of Reviews: 3 Write a review |
The Gostak taken to the extreme; still, it isn't terribly hard to get the gist and win in a few minutes. I think the "AAAAAAAAA" in the title stands for "Adventure"; if so, I wish this adventure was longer and had more puzzles.
If you've read as far as the game's title, you probably have a good idea of what its shtick is. Everything is AAAAAAAAAA. Great minds will no doubt disagree over whether this is a good premise for a game. I, for one, find it hilarious.
That said, I also feel that the humor is severely weakened by a lack of commitment to the central gag. While the game's objects are all AAA-ified, its verbs are not! This leads to disappointingly non-AAAAA situations, such as having to, for example, (Spoiler - click to show)"examine AAAA" rather than "AAAAAAA AAAA" because the latter is not recognized. There are also a variety of default failure responses that have not been translated into AAAAAAAAA.
With a grand total of one room and two important objects, A AAAAA AAAAAAAAA ought to have carefully crafted what minimal content it has. Instead, by neglecting the details, it ends up not taking its own gag seriously enough to really sell it.
This game uses only the letter A in all of its descriptions. It retains inform's original error messages though.
Like SCP-5251, the puzzle here is figuring out what words would fit into the given spaces. Fortunately, it's based on (Spoiler - click to show)a classic type of adventure puzzle. I only figured that out by looking at the comments of other reviews.
-Polish: The game could certainly have commited harder by implementing more error messages and nouns.
+Descriptiveness: The whole puzzle depends on the way the descriptions are written.
-Interactivity: There could have been a lot more meat here.
+Emotional impact: I found the idea fun.
-Would I play again? No.
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Whatever else might be said about ___________, there's not another game like it.