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About the Story"After finishing with some afternoon fishing, you notice some rather dark and menacing clouds have snuck up on you. While preparing to head back to port, the wind picks up and jagged streaks of lightning stab the sky. A heavy rain begins to pelt you. The waves grow stronger and threaten to dump you in the raging ocean. Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: ADRIFT Baf's Guide ID: 764 IFID: ADRIFT-380-67C07A98A5F42EC686427A63835A29E3 TUID: 9vmsdpkz7h1nkq6q |
45th Place - 6th Annual Interactive Fiction Competition (2000)
SynTax
You are free to explore the island in this traditional type game. It was nice to see a game with a different colour scheme (I've been playing too many Z Code games). [...] Marooned is nothing new or special, but fun anyway, despite its low ranking in the IF Competition.
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
The premise of the game was fine, but it's hampered by severe design problems, as well as the more fundamental weaknesses of the ADRIFT interface. All in all, I'd rather play Guess the Verb again.
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In this game, you are marooned on a small island, and you have to get off.
Like most adrift games, the parser is poor and has disambiguation trouble.
The game has a lot of under-described locations. And there is really no hint on what you are supposed to be doing. Also the walkthrough says to take tires, but the game says they are too heavy.
Overall, this seems like a really ambitious game with moving NPCs and fire simulation, but it was probably too big to polish up in time for the comp.