Marooned

by Bruce Davis

Travel
2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

The premise of the game was fine, but it's hampered by severe design problems, as well as the more fundamental weaknesses of the ADRIFT interface. All in all, I'd rather play Guess the Verb again.

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2 of 2 people found the following review helpful:
An adrift game exploring a deserted island, July 16, 2017
by MathBrush
Related reviews: about 1 hour

In this game, you are marooned on a small island, and you have to get off.

Like most adrift games, the parser is poor and has disambiguation trouble.

The game has a lot of under-described locations. And there is really no hint on what you are supposed to be doing. Also the walkthrough says to take tires, but the game says they are too heavy.

Overall, this seems like a really ambitious game with moving NPCs and fire simulation, but it was probably too big to polish up in time for the comp.

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