ALL I WANT IS FOR ALL OF MY FRIENDS TO BECOME INSANELY POWERFUL

by Porpentine profile


Return to the game's main page

All Member Ratings

5 star:
(2)
4 star:
(11)
3 star:
(8)
2 star:
(2)
1 star:
(3)
Average Rating: based on 26 ratings
Number of Reviews Written by IFDB Members: 4
Previous | << 1 2 >> | Next | Show All


- cgasquid (west of house), July 12, 2024

- egostat (Purgatory of Social Ineptitude), April 30, 2023

- Sarah Mak (Singapore), September 1, 2022

- MerlaB, January 17, 2021

- inte (USA), December 22, 2020 (last edited on December 23, 2020)

- maya surya, February 1, 2018

- Wanderlust, July 31, 2017 (last edited on August 1, 2017)

- Aselia, July 26, 2016

- LayzaSkully (Italy), June 22, 2016

- Harris Powell-Smith, February 4, 2016

- branewurms, December 29, 2015

- RoboDragonn, November 9, 2015

- Serge Kirillov, May 24, 2015

- chux, May 19, 2015 (last edited on May 20, 2015)

- CMG (NYC), February 10, 2015 (last edited on February 11, 2015)

- Usernamept0, December 21, 2014

1 of 2 people found the following review helpful:
Drink that milk, November 11, 2014

This was confusing-- what am I saying? this was Porpentine. It had evocative hints of a bigger... world? story? Of a bigness. And little lines from the text stuck with me for days, like a song I couldn't shake off.

It was interactive and catchy, but there was no game element. No, I take that back. It had, spread liberally over the text, gamelike elements. Inventory lists. Other bits. It's like a narrative of playing a game, from the inside and the wrong point of view. Which fits the theme I took away very well, so I'm keeping it.

Anyhow, it's a worthy way to spend a few minutes.

You can log in to rate this review, mute this user, or add a comment.

1 of 1 people found the following review helpful:
Wild ride, April 20, 2014

I really love Porpentine's writing: it's always very sharp, blunt, and very evocative, both in the ideas/situations and in the way those are told. A very intriguing, fascinating repetition sets up a great twist, a big change that carries you powerfully. In the end, still don't really know what happened (I'm guessing a lot of it are metaphors, or used to convey an emotion or state of mind rather than facts - and with Porpentine's words, it works), but really enjoyed the experience.

You can log in to rate this review, mute this user, or add a comment.

- Alexander (Scotland), January 21, 2014

- Sharpe (Playing Kerkerkruip, the IF Roguelike), December 28, 2013

- Simon Deimel (Germany), December 2, 2013 (last edited on January 4, 2014)

- schifter (Louisville, KY), April 7, 2013

- ptkw, March 7, 2013

- Joey Jones (UK), February 14, 2013 (last edited on February 15, 2013)

- Sam Kabo Ashwell (Seattle), February 14, 2013


Previous | << 1 2 >> | Next | Show All | Return to game's main page