| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This Scott Adams game is not as good as the first two, but still good.
You have to race through a small nuclear complex to find a saboteur, and to discover two different keys, some color-coded passwords, and a lot of pictures of yourself.
There are a few puzzles that are really hard; with no hints and no internet back in the day, this would have taken forever to solve. Overalll, though it was an enjoyable experience.
Is this the first example of color-coded keys in a lab? It's certainly an early example.
Must say I'm confused by Baf's review. I played this (on Spectrum 48k) when I was young, and though it had some difficulty, it is all logical, and I was happy as Larry when I completed this - my first ever solved adventure game - in an age when walkthroughs and solutions were almost non-existent. I would say it is of average or less difficulty level. Of course it is constrained by the inputs of the time, which were a little less forgiving in the 1980s, and it is true to say that it is not as complex as other of Scott's efforts.
It really draws you into the spy world though, and you become eager to get through all doors possible. Make sure if playing Spectrum version that you hit ENTER, as some old Brian Howarth / Scott Adams games required you to remove the graphics to get all the info. Parser is ok, and accepts commands such as GET ALL (as I recall).
If only more games allowed use of the FRISK command...
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