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1-17 of 17 - Denk, July 18, 2023 - NorkaBoid (Ohio, USA), November 14, 2021 - heasm66 (Sweden), August 10, 2021 - Edo, March 13, 2021 3 of
3 people found the following review helpful:
A color-coded secret mission about defusing a bomb, June 5, 2017by MathBrush This Scott Adams game is not as good as the first two, but still good. Was this review helpful to you? Yes No Remove vote | Add a comment
- shornet (Bucharest), March 23, 2014 - Gregzilla, January 26, 2014 - kala (Finland), April 22, 2013 - o0pyromancer0o, July 28, 2011 - GDL (Philadelphia, Pennsylvania), June 8, 2011 6 of
8 people found the following review helpful:
Frisky Agent, January 17, 2011by smartgenes (Newcastle, UK) Must say I'm confused by Baf's review. I played this (on Spectrum 48k) when I was young, and though it had some difficulty, it is all logical, and I was happy as Larry when I completed this - my first ever solved adventure game - in an age when walkthroughs and solutions were almost non-existent. I would say it is of average or less difficulty level. Of course it is constrained by the inputs of the time, which were a little less forgiving in the 1980s, and it is true to say that it is not as complex as other of Scott's efforts. Was this review helpful to you? Yes No Remove vote | Add a comment
- Xervosh (San Jose, Northern California), September 9, 2010 - sneJ (San Jose, California), November 15, 2009 - Fredrik (Nässjö, Sweden), January 3, 2009 - Nathan (Utah), October 26, 2008 - Zoltar, June 22, 2008 Baf's GuideAdams' third game, and unusually bland for him. You have a limited amount of time to defuse a bomb in a fully automated nuclear power plant. Consists mostly of nondescript color-coded hallways with security cameras. Originally titled Mission Impossible, despite its lack of resemblance to the TV show of that name. A small but difficult game with a two-word parser. The Spectrum version has graphics. -- Carl Muckenhoupt
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