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About the Story
In this exciting Adventure, time is of the essence as you race the clock to complete your mission in time -- or else the world's first automated nuclear reactor is doomed! If you survive this challenging mission, consider yourself a true Adventurer!
Adams' third game, and unusually bland for him. You have a limited amount of time to defuse a bomb in a fully automated nuclear power plant. Consists mostly of nondescript color-coded hallways with security cameras. Originally titled Mission Impossible, despite its lack of resemblance to the TV show of that name. A small but difficult game with a two-word parser. The Spectrum version has graphics.
-- Carl Muckenhoupt
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Number of Reviews: 2
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Must say I'm confused by Baf's review. I played this (on Spectrum 48k) when I was young, and though it had some difficulty, it is all logical, and I was happy as Larry when I completed this - my first ever solved adventure game - in an age when walkthroughs and solutions were almost non-existent. I would say it is of average or less difficulty level. Of course it is constrained by the inputs of the time, which were a little less forgiving in the 1980s, and it is true to say that it is not as complex as other of Scott's efforts.
It really draws you into the spy world though, and you become eager to get through all doors possible. Make sure if playing Spectrum version that you hit ENTER, as some old Brian Howarth / Scott Adams games required you to remove the graphics to get all the info. Parser is ok, and accepts commands such as GET ALL (as I recall).
If only more games allowed use of the FRISK command...
This Scott Adams game is not as good as the first two, but still good.
You have to race through a small nuclear complex to find a saboteur, and to discover two different keys, some color-coded passwords, and a lot of pictures of yourself.
There are a few puzzles that are really hard; with no hints and no internet back in the day, this would have taken forever to solve. Overalll, though it was an enjoyable experience.
Is this the first example of color-coded keys in a lab? It's certainly an early example.
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