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4 people found the following review helpful:
Get confused!, March 27, 2012by RekoOne It exists two kinds of confusing games. Either you gets confused and irritated or you gets confused and compelled to continue playing to knew that is happening. This game is the essence of the positive confused. You don't understand anything of that is happening and you like it. Was this review helpful to you? Yes No Remove vote | Add a comment
- Pinstripe (Chicago, Illinois), March 27, 2012 - E.K., January 12, 2012 - trojo (Huntsville, Alabama, USA), December 7, 2011 - EJ, November 2, 2011 - MonochromeMolly, October 26, 2011 - Nikos Chantziaras (Greece), September 5, 2011 14 of
16 people found the following review helpful:
Sorry, do you mind if I put a fragmentation grenade in your mind?, September 4, 2011by Victor Gijsbers (The Netherlands) In certain respects, Shrapnel is a lot like Photopia: a distinct lack of freedom for the player, a fragmented narrative. But where Photopia's story is merely told non-chronologically and from different points of view, Shrapnel's story has quite literally been blown apart by a fragmentation grenade. Was this review helpful to you? Yes No Remove vote | Add a comment
- Savaric (Sweden), August 31, 2011 - Corwin71, July 9, 2011 - Nemansphere, June 30, 2011 - Xeinok (Cali/Osaka/Pattaya), June 10, 2011 - Nathanial, May 26, 2011 - flamingoboots, May 26, 2011 - Ollie (UK), May 12, 2011 - Jonathan Blask (Milwaukee, WI, USA), April 4, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - Walter Sandsquish, February 2, 2011 - snickerdoddle, January 27, 2011 - Ben Cressey (Seattle, WA), January 26, 2011 - A. P. Sillers (United States, East Coast), January 19, 2011 - GDL (Philadelphia, Pennsylvania), January 11, 2011 - Narcisse, November 26, 2010 - Adam Rezich, October 11, 2010 - Chris Longhurst (Oxford, UK), October 8, 2010
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