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All Member Ratings

5 star:
(35)
4 star:
(67)
3 star:
(51)
2 star:
(14)
1 star:
(5)
Average Rating: based on 172 ratings
Number of Reviews Written by IFDB Members: 14
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- bluevelvetwings, October 5, 2012

- AADA7A, September 21, 2012

- stadtgorilla (Munich, Germany), August 30, 2012

- kala (Finland), May 25, 2012

- Joey Jones (UK), May 15, 2012 (last edited on July 22, 2024)

- Dannii (Australia), April 22, 2012 (last edited on April 23, 2012)

- tildemania (Chicago, Illinois), March 27, 2012

0 of 4 people found the following review helpful:
Get confused!, March 25, 2012*

It exists two kinds of confusing games. Either you gets confused and irritated or you gets confused and compelled to continue playing to knew that is happening. This game is the essence of the positive confused. You don't understand anything of that is happening and you like it.

It might be an idea to compare Shrapnel to the authors other famous puzzleless and confusing game Photopia. Photopia has an good ending/explanation but I think Shrapnels is even better. And another thing that is to Shrapnels benefit is its very short length. Photopia starts getting irritating in the later parts. But Shrapnel is already over before you starts getting impatient for an explanation.

* This review was last edited on March 27, 2012
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- E.K., January 11, 2012 (last edited on January 12, 2012)

- trojo (Huntsville, Alabama, USA), December 7, 2011

- EJ, November 2, 2011 (last edited on October 6, 2024)

- MonochromeMolly, October 26, 2011

- Nikos Chantziaras (Greece), September 5, 2011

14 of 16 people found the following review helpful:
Sorry, do you mind if I put a fragmentation grenade in your mind?, September 4, 2011
by Victor Gijsbers (The Netherlands)

In certain respects, Shrapnel is a lot like Photopia: a distinct lack of freedom for the player, a fragmented narrative. But where Photopia's story is merely told non-chronologically and from different points of view, Shrapnel's story has quite literally been blown apart by a fragmentation grenade.

The strong point of the game is its presentation. Using several fun gimmicks and some surprising twists and turns, Cadre manages to keep us interested in playing the (short) game even when the story doesn't make much sense.

The weak point of the game is that there isn't much of real interest to be found in it. The basic story might have been powerful if it had been expanded upon, but is hardly moving or illuminating it its current fragmented state. And the deus ex machina explanations of the meta-plot that we get at the end do not rise beyond the level of forgettable SF.

Two stars because the story is lazy and the gimmick mostly gimmicky, or three stars because the execution is very good? I'm going with three stars, partly because the game is so streamlined and short that it is worth checking out even if you probably won't be blown away by it. Bad pun very much intended, of course.

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- Savaric (Sweden), August 31, 2011

- Corwin71, July 9, 2011

- Nemansphere, June 29, 2011 (last edited on June 30, 2011)

- Xeinok (Cali/Osaka/Pattaya), June 9, 2011 (last edited on June 10, 2011)

- Nathanial, May 26, 2011

- flamingoboots, May 25, 2011 (last edited on May 26, 2011)

- Ollie (UK), May 12, 2011

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- JohnW (Brno, Czech Republic), March 16, 2011

- Walter Sandsquish, February 2, 2011

- snickerdoddle, January 27, 2011


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