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About the Story
Push back the Wrath Pulse--or find the Fry Gun to destroy it for good!
18th Place - 20th Annual Interactive Fiction Competition (2014)
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Number of Reviews: 2
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Andrew Schultz is known for taking a word puzzle idea (like anagrams or reversible compound nouns) and running with it. Most of his games encourage you to explore the world first to figure out what the theme is, so I won't give away the theme in this game.
The world is spare and empty, but this helps identify key items. The game is also highly polished, with no bugs or typos that I am aware of.
The mechanic in this game is harder to do by hand than his other games, resulting in either frustration or grinding, unless you're in the mood for it.
Overall, this game works, but his other games (especially shuffling around, threediopolis or their sequels) worked better for me.
I donít mind surrealist games. One of my favourite games ever is For A Change.
This one is impenetrable to me. You're stranded in a landscape with apparently random objects. I like wordplay and puzzle games like Ad Verbum and I canít understand this at all. Thereís no overarching plot to pull me into the world and get me keen on solving the puzzles.
Trying to understand this is like trying to get traction on ice.
I read the walkthrough. I still do not understand the game. If I canít understand whatís going on after reading the hints it is not for me.
This would work if youíre very patient. I played this while dog-tired and just wanted a bit of comic fun (Ugly Oafs in polka-dot writing suggests comic fun). Wrong game, wrong time!
After reading other reviews: (Spoiler - click to show)all the objects can be run through rot(n) to create new objects, but I donít see how you effect the change. This feels a bit too much like Ďguess what the authorís thinkingí. I bet the author had fun working out objects to encode and how they could work together. Itís too hard for me.