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About the Story
"Peer Through The Looking Glass - and watch breathlessly as the two most original thinkers of the 20th Century - Sigmund Freud and Willie Crowther - wage a pitched battle for the soul of a defenseless college freshman named Steve!" [--blurb from Competition Aught-One]
32nd Place - 7th Annual Interactive Fiction Competition (2001)
Amusingly written if somewhat on the short side, The Cave of Morpheus is a strange little game. You awake in your college dorm one morning to discover you have an exam in five minutes and your clothes don't seem to be anywhere around. Grab your clothes and get moving! Outside your room, the college is presented as a bizarre place: an endless corridor, a fountain in which can be seen the face of your sister. The Grim Reaper himself even shows up at one point!
A very easy game to finish, TCOM contains no real puzzles but is well worth the 5-10 minutes it takes to run through.
-- David Whyld
>INVENTORY - Paul O'Brian writes about interactive fiction
There are some pleasures available in TCOM -- the character of Alice is nicely delineated, and I found the PC's relationship with her quite believable. The spiraling, repetitive structure of the game made for some effective scenes, and the notion of some idealized version of Willie Crowther as Virgil to the PC's Dante is well worth exploring. Though these gems are embedded deep within a bland setting and an unfriendly implementation, their simple existence makes me look forward to the author's next game.
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In this game, a female college friend gives you (a male) a disk of Advent 550 to help you over the blues.
You end up playing the game, and falling asleep with your friend on the couch. You have a trippy dream involving will crowther.
The Adrift parser isn't that great (I used 3.90), but the game pulled some clever tricks for the game-within-a-game. I actually enjoyed this, but I had to put it in the Adrift Generator to find all the necessary tasks.