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Somewhere between New Mexico and Arizona, three friends were driving through a barren desert of red rocks, and wide empty skies. It was the end of summer, the end of high school, the end of so many things.
And then they found the Cactus Blue Motel.
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Winner, Best Setting; Winner, Best NPCs - 2016 XYZZY Awards
3rd Place - 22nd Annual Interactive Fiction Competition (2016)
36th Place - Interactive Fiction Top 50 of All Time (2019 edition)
| Average Rating: based on 80 ratings Number of Reviews Written by IFDB Members: 13 |
This piece transported me to my own confused teenage years. Trying to sort out my future, scared of adulthood, pushed by forces beyond my control, I desperately could have used two close friends, a road trip, and a magical motel.
Strengths include fantastic writing throughout, a sense of place, strong characters, and a powerful voice from a talented writer.
Weaknesses: Where is my soundtrack? What is the url for the motel website? How can I visit here? Why isn't there more? Will you write more? Can I subscribe to your email list?
OK, so maybe those aren't actually 'weaknesses' in the commonly accepted meaning of the word, but come on, let me visit the Cactus Blue! :)
This game left me feeling a little unsatisfied.
There were strong horror vibes that I felt could have been emphasised a little more, which would have added greatly to the atmosphere, even if the piece as a whole was not aiming to be a horror story.
Dialogue felt somewhat canned, and at times melodramatic, punctuated with grammatical inconsistencies. The conclusion also felt simplistic, with the tensions between the protagonist and each of her two friends left unaddressed. While another outburst wouldn't have been desirable, I think a little more resistance from Lex and Becky, and from the protagonist herself, wouldn't have been amiss. (Glancing through the other reviews, however, which praise the game's writing, I seem to be in the minority here.)
I think a large part of my disappointment with the game can be attributed to how much promise it showed. The cover art is gorgeous, as are the title screen and the neon text prevalent throughout the game. Given the coherence of this theme, I was expecting an equally high level of crispness for the story, which unfortunately fell short, in my opinion.
It took me 209 choices to complete this game on my third playthrough.
This game took third in IfComp 2016, but as of this writing, it has the highest rating and number of ratings on IFDB.
In this game, you arrive at and explore a mysterious old motel with a supernatural flair. The game uses two main types of links: mostly-static location-based links for movement, and then conversation/emotion links for small scenes that play out as you move.
The two kinds of links are very consistent, making for some great gameplay. The styling is also good, with some nice animations and fonts and colors.
The Breakfast Review
One issue with a lot of morality games is that temptation is so clearly temptation, and so distant from the player, that it's laughably easy to simply pick the right answer no matter how the protagonist has been characterised. Here, the temptation is more subtly drawn, and even though there seems to be hardly any assertion that we are tempted, we wonder if, after all, staying might be the right thing to do ... and in the end, it really is up to the individual player to decide whether one ending is any better than another. Well done.
See the full review
Rock Paper Shotgun
IF Only: All about Setting
In common with several of her previous pieces, it’s playing with the awe-inspiring and the mystical that underlies reality. But the dialogue goes deeper, the characters are more developed, the pacing more confident.
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Giant Bomb
IFComp 2016: Five Authors and Six Games
It’s a magical realist story about the end of adolescence, feeling unmoored from a longtime group of friends, and the uncanny feeling of being in a strange place with a group of people you think you know very well.
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Stephen Granade
Let's Play Interactive Fiction Ep 4: Cactus Blue Motel
I play Astrid Dalmady's game "Cactus Blue Motel", where I go to a magical motel in the middle of the desert with two of my high school friends. It's totally not a Hotel California situation.
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