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12 of 12 people found the following review helpful:The Gateway Drug of IF, February 20, 2008
by Michael Martin (Mountain View, California)
Despite being admittedly wholly self-indulgent and packed with in-jokes, this is actually the work of IF that I've had the most success evangelizing with. It's a one-turn game, so there's no investment of time, the large development team means there is an enormous amount of widely varied responses are available, and a half-dozen or so players each on their own copy will end up bouncing off one another's attempts and - in some cases - actually working out a lot of the basics of IF interaction on their own. It's one thing to read up on how to give commands to NPCs in the standard IF idiom; it's another thing entirely to be rewarded by five or six new endings for ordering the booth around.
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