Pick Up the Phone Booth and Aisle
by David Dyte, Steve Bernard, Dan Shiovitz profile, Iain Merrick, Liza Daly profile, John Cater, Ola Sverre Bauge, J. Robinson Wheeler profile, Jon Blask profile, Dan Schmidt profile, Stephen Granade profile, Rob Noyes, and Emily Short profile
Despite being admittedly wholly self-indulgent and packed with in-jokes, this is actually the work of IF that I've had the most success evangelizing with. It's a one-turn game, so there's no investment of time, the large development team means there is an enormous amount of widely varied responses are available, and a half-dozen or so players each on their own copy will end up bouncing off one another's attempts and - in some cases - actually working out a lot of the basics of IF interaction on their own. It's one thing to read up on how to give commands to NPCs in the standard IF idiom; it's another thing entirely to be rewarded by five or six new endings for ordering the booth around.
And even if they don't, a lot of the in-jokes are pretty funny even without the context. I approached this game entirely ignorant of the newsgroups and the general community in question, and not only did it enthrall me for hours, I laughed until I cried at least twice.
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