Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
I'm injured! I want to shout. Don't move me! I'm injured!
|Average Rating: |
Number of Reviews: 1
Write a review
You are about to die. There isn't anything you can do to change that. Or, just maybe, you might get a second chance.
In a bizarre and unnerving limbo, the somewhat sleazy salesman Everett Rhodes is offering you that chance. "You made some mistakes, friend. Bad mistakes that have crippled your life. Today you can fix them. TODAY you have the opportunity to SET MATTERS STRAIGHT. Just shake my hand and everything will be YOURS to decide.”
The game (or Rhodes himself) puts you in several different characters' shoes, as you attempt to work out just where your life went wrong in order to put you in this position. It is highly probable that you will need to play through the game multiple times in order to reach a good ending - requiring not just a second chance, but a third, fourth or even fifth. However, each playthrough gives you a better sense of your characters and their relationships, and the satisfaction gained from doing a little better each time outweighs the minor annoyance at quickly re-solving a section you'd already completed.
There were some situations where I felt that the options available for solving the puzzles could have been expanded, or that the solution would not have been effective in real life, but full realism is impossible to achieve without sacrificing gameplay, and no solution was entirely counter-intuitive. There was also one particular glitch that I noticed towards the end-game, where a description from another part of the game appeared, but it did not affect the gameplay aside from breaking momentum a little.
A minor warning: many of the characters are unpleasant and hold contemptible views, and the author himself warns that the game contains bad language and violence. While Whyld certainly is not espousing these views himself, he gives minimal moral narrative in favour of reflecting a realistic form of character. And the characters are well drawn, as you get a good sense of their lives even as you spend little time with most of them.
Overall, this is a very well-written game with a compelling premise. Ultimately it is a game about free will conquering determinism. This is made more interesting when considering the relationship between player and player character, the latter of whom inherently lacks will at all. In a way, you the player are the enigmatic Rhodes, holding cards your character can't see, but equally it is Whyld who flashes you the smile as you struggle, nodding, and saying: "Just shake my hand and everything will be YOURS to decide.”
|Brain Guzzlers from Beyond!, by Steph Cherrywell|
Average member rating: (71 ratings)
You are Bonnie Noodleman, Ordinary Well-Adjusted Teen-Ager, on an ordinary well-adjusted drive up Make-Out Mountain--until some gooey monstrosity from beyond the stars guzzles your boyfriend's brains clean out of his head! Jeepers, what...
|The Origin of Madame Time, by Mathbrush|
Average member rating: (18 ratings)
As an avid fan of superheroes and a harsh critic of villains, the battle over the abandoned amusement park captured your imagination. But when the nuclear airship Mephistopheles exploded above you, it seemed like all was lost--that is,...
|The Song of the Mockingbird, by Mike Carletta|
Average member rating: (16 ratings)
A ruthless outlaw. A kidnapped dancer. A singing cowboy. A long dance of death in the Texas sun. You're unhorsed and disarmed, but you still have your wits and your guitar. You can only hope they'll be enough.