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About the StoryIt's not the end of the world, and you're to blame. Better get on that. But man, it sure would be nice to get a bite to eat first. Game Details
Language: English (en)
First Publication Date: October 1, 2014 Current Version: 4 License: Freeware Development System: Inform 7 Forgiveness Rating: Polite IFID: C22D2908-DEF5-4117-B332-FBBC0970EBA9 TUID: 6f1j5et0lguk2fol |
Nominee, Best Game; Nominee, Best Implementation - 2014 XYZZY Awards
1st Place overall; 1st Place, Miss Congeniality Award - 20th Annual Interactive Fiction Competition (2014)
The Guardian
...the game is smart enough to know what you want to do and to tell you a bit about how to do it, and solving the puzzles feels rewarding. Its sense of humor is excellent...
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Emily Short's Interactive Storytelling
IF Comp 2014: Hunger Daemon (Sean M. Shore)
... Hunger Daemon concerns a guy named Barry who lives in Saint Paul and is part of a Cthulhu cult. The ritual to help his uncle ascend to tentacled demonhood has gone a bit wrong, though, so Barry needs to solve some puzzles to get things back on track.
This is classic trad-IF fare. It’s got an amusing narrative voice; it runs about the right length for comp play; it feels really solid and thoroughly tested, and has good come-backs for all the incidental or optional commands I thought of typing. (more)
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| Average Rating: ![]() Number of Reviews: 3 Write a review |
This is an enjoyable little game, humorous and sweet, from an amusing but consistently executed perspective. The prose is excellent, the puzzles are interesting, but not too challenging and the small geography of the game is detailed and expertly realized. And it, perhaps surprisingly given its premise, has interesting things to say about religion and human character. Well worth an hour or so of your time.
First of all this is an extremely flavorful game that does worldbuilding very well, and the characterization of the player character is sweet and carefully done. I would consider it to be reasonably 'tight' in that it doesn't feel as though there are many loose ends or elements of the game/story which needed more explanation. The puzzles are excellent and what I would consider to be very reasonable-- there's only one where I didn't get what was going on, and honestly it's one which was remedied immediately by actually reading the game's 'about' section.
This is an unusual thing to put in a review of an IF game of this type, but the religious content of this game is FANTASTIC. Several minor-ish spoilers below:
Everything (Spoiler - click to show)Jewish in this game is perfectly done, the illustration of your average (Spoiler - click to show)American liberal synagogue with the imahot and the food drive on Yom Kippur is absolutely spotless, and I love the fact that the game refers to (Spoiler - click to show)"beanies and shawls", but inputting commands such as (Spoiler - click to show)'take kippah' or 'wear tallis' works. Also the analogies between the cult stuff and the more 'real' religions (particularly in the (Spoiler - click to show)very very end of the game and the choices you can make) are beautifully done and I love it very much.
(Major spoiler but this is my favorite line of the whole thing:
(Spoiler - click to show)"The rabbi stands, a trickle of blood running along his jawline and down his chin. 'Tekiah gedolah!' he shouts," ABSOLUTE PERFECTION)
This is a very well implemented game with an engaging plotline and not-to-hard puzzles. The genre is humor/horror.
This game takes only an hour to play, but every location is well-implemented, and the puzzles mostly make sense (although one, I thought, was vaguely unfair, but it was probably just me not reading descriptions well).
The only drawback is the short game length. Pretty much a perfect game otherwise.
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