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|Average Rating: |
Number of Reviews: 1
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This is an extremely short and simple text adventure that you can play online in an authorized remake at adventuron.itch.io (which is why I tried it). I'm not saying it's not worth the 10-15 minutes it takes to complete it, but I don't think you'll remember you played it 10 minutes after that.
The manual has the back story. While the knights and Merlin were away from Camelot searching for the Holy Grail, a evil "she-wizard" (the manual's word, not mine) called Crania managed to steal Arthur's sword and trap him in a nightmare. Now, it's up to you to journey to Camelot, defeat Crania, and wake Arthur from his magic slumber.
One reason why I tell you the plot here is that the manual includes a list of words recognized by the game, and spoil the final puzzle in it. Not that any of the puzzles require much out of the box thinking. Honestly, you can probably complete this game by typing fewer words than I used to write this review. At least the Spectrum colors are fun and jazzy.
The Lighthouse, by Marius Müller
Average member rating: (5 ratings)
Lighthouses simultaneously stand at the border between land and sea and the border between old and new. They are naturally good settings for secrets. Do you dare visit this one?
|Three-Card Trick, by Chandler Groover|
Average member rating: (57 ratings)
You're going to perform a three-card trick or your name isn't Morgan the Magnificent.
|The Mines of Lithiad, by Jack Lockerby|
Average member rating: (2 ratings)