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About the Story
What should have been a simple task, watching your old flatmate Malcolm get married, becomes an awful lot more complicated when it transpires that Malcolm has disappeared mere hours before the service. You are called in by one of the bride's aunts to sort out the problem. But how can you help? Perhaps the answer to the problem lies somewhere within D'Arcy manor, the bride's family home. The odd characters within may be able to help you. First things first, though - how do you get past the nasty security guard?
Nominee, Best NPCs - 1996 XYZZY Awards
Your friend Malcolm disappears just before his wedding, and you suspect foul play. It's up to you to make sure everything goes as planned, while coping with the bride's uncooperative nouveau riche family. Takes place in a manor house with lots of useless scenery. Humorous, very character-oriented, has a few neat code tricks. Contains adaptive hints.
-- Carl Muckenhoupt
There is much to like about The Wedding, in short, and its shortcomings are more due to the difficulty of its undertaking than to poor writing or programming; there are enough clever puzzles and humorous asides for the game to be involving despite the shortcomings in the plot and setup. Despite its flaws, The Wedding is a solid entry in the IF library.
-- Duncan Stevens
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Geographically speaking, WEDDING looks a very short game containing only 27 locations - 7 in the garden of an old manor house, and 20 inside the manor. However this is very misleading, as the game soon becomes very intricate and involved, full of puzzles to solve, problems to overcome, and a colourful array of characters (9 people, 1 dog) to meet and interact with. WEDDING is not so much a detective story, but more a ripping mystery yarn. There are no bodies or murder involved, and all you have to do to win the game is ensure that your best friend's wedding goes ahead as planned. WEDDING is beautifully written, well-planned and flawlessly programmed.
-- Bev Truter
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|Average Rating: |
Number of Reviews: 2
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I enjoyed this game, but found myself in unwinnable situations that weren't clued well, which was a bit frustrating. This game has several ways to make what appears to be unrecoverable mistakes, and doesn't give you a heads up, so you'll want to save the game often.
The writing is good, and the denouement was satisfyingly complex and difficult.
The puzzles are satisfying and require multiple steps, leading to very creative implementation.
It's only a few hours until I have to meet up with the wedding party on my big day. I played this game to pass the time and I must say it is a wonderful game. It did give me a few ideas of my own, but I kid. A wonderful game that should be played more often within the world of Text Adventure games.
Inhumane, by Andrew Plotkin
Average member rating: (20 ratings)
A parody of Infocom's Infidel, written when the author was fifteen, then converted to Inform. To collect a treasure, you must show an ancient guardian how awful an adventurer you are. [--blurb from The Z-Files Catalogue]
|The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky|
Average member rating: (175 ratings)
Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary earth creature who gets swept...
|9:05, by Adam Cadre|
Average member rating: (505 ratings)
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings.
Society, Socialites and Social Climbing by E.K.
Games where the protagonist has to navigate aspirational society in some way, whether it is an attempt at climbing the social ladder or avoiding those who seek to do so. Status, gossip, backstabbing and money are the orders of the day...