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About the Story
What should have been a simple task, watching your old flatmate Malcolm get married, becomes an awful lot more complicated when it transpires that Malcolm has disappeared mere hours before the service. You are called in by one of the bride's aunts to sort out the problem. But how can you help? Perhaps the answer to the problem lies somewhere within D'Arcy manor, the bride's family home. The odd characters within may be able to help you. First things first, though - how do you get past the nasty security guard?
Nominee, Best NPCs - 1996 XYZZY Awards
Your friend Malcolm disappears just before his wedding, and you suspect foul play. It's up to you to make sure everything goes as planned, while coping with the bride's uncooperative nouveau riche family. Takes place in a manor house with lots of useless scenery. Humorous, very character-oriented, has a few neat code tricks. Contains adaptive hints.
-- Carl Muckenhoupt
There is much to like about The Wedding, in short, and its shortcomings are more due to the difficulty of its undertaking than to poor writing or programming; there are enough clever puzzles and humorous asides for the game to be involving despite the shortcomings in the plot and setup. Despite its flaws, The Wedding is a solid entry in the IF library.
-- Duncan Stevens
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Geographically speaking, WEDDING looks a very short game containing only 27 locations - 7 in the garden of an old manor house, and 20 inside the manor. However this is very misleading, as the game soon becomes very intricate and involved, full of puzzles to solve, problems to overcome, and a colourful array of characters (9 people, 1 dog) to meet and interact with. WEDDING is not so much a detective story, but more a ripping mystery yarn. There are no bodies or murder involved, and all you have to do to win the game is ensure that your best friend's wedding goes ahead as planned. WEDDING is beautifully written, well-planned and flawlessly programmed.
-- Bev Truter
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|Average Rating: |
Number of Reviews: 2
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I enjoyed this game, but found myself in unwinnable situations that weren't clued well, which was a bit frustrating. This game has several ways to make what appears to be unrecoverable mistakes, and doesn't give you a heads up, so you'll want to save the game often.
The writing is good, and the denouement was satisfyingly complex and difficult.
The puzzles are satisfying and require multiple steps, leading to very creative implementation.
It's only a few hours until I have to meet up with the wedding party on my big day. I played this game to pass the time and I must say it is a wonderful game. It did give me a few ideas of my own, but I kid. A wonderful game that should be played more often within the world of Text Adventure games.
A Change in the Weather, by Andrew Plotkin
Average member rating: (63 ratings)
"Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. An ultra-linear game." [--blurb from The Z-Files Catalogue]
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