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Entrant overall; 3rd Place, Meilleur Usage du Thème - French Comp 2023
| Average Rating: ![]() Number of Reviews: 2 Write a review |
This is a visual novel that has some really great animation and overall visuals. The text was in nice little chunks that made it easy to read even though many characters had weird speech things (like one who talked while holding a golf club in their mouth!)
It's not super long, either. You play as a robot-looking character who has done a really great job at their last three internships, but who now is ready for the hardest one of all.
You're invited to a hotel where a dog-like manager tells you there is a conference of traitors going on, but one of them is a traitor-traitor: that is, they're secretly not a traitor at all! You have to figure out who did it and confront them.
There is only one suspect and one interview, so the game is much briefer than you might expect it to be, but it's hard enough that I played through a few times without solving it. It's okay, though, because it's just a fun, goofy game with memorable characters. Definitely worth checking out!
This has got to be one of the zaniest IF-games I’ve seen yet. And I’ve played Sir Ramic Hobbs and the High Level Gorilla!
A weird robotic-looking character solves mysteries by the cunning use of his superior … intuition !
Too bad this time he actually has to prove his hunch.
This is where you come in. During a few encounters with some off-the-hooks NPCs, including the main suspect (you know, the one your … intuition … snagged right away), you have a variety of chances for conversational choices. Really absurd ones, in some cases.
The end consists of a scene where you confront the culprit with the proof you gathered. Depending on which topics you raised in the conversations, you may have enough of the right evidence to close the case.
There is not much deducing or sleuthing possible in one playthrough. It’s mostly a shoot-and-hope affair. The only opportunity for real deduction I saw happens out-of-game, where the player can keep track of which combination of clicks leads to which result.
The drawings add to the silly atmosphere, and the music keeps your brain hyped. (A bit too much. I turned it off after a few minutes.)
The focus of the game is clearly the nonsensical humour rather than any serious investigation. And it succeeds. It’s short enough to avoid a complete silliness overdose, and there are a few moments of jaw-dropping absurdity swooping down out of nowhere.
Fun.
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